Saturday, February 7, 2015

Herpor

Herpor

No. Enc: 2d4
Alignment: Lawful Evil
Movement: 120’ (40’)
Running: 180' (60')
Armor Class: 5
Hit Dice: 3+1
Attacks: 2 claws, 1 bite
Damage: 1d4/1d4/1d8
Save: F3
Morale: 10
Hoard Class: VI
XP: 140

These 4' tall reptilian humanoids have a long, dinosaur-like snout and three vicious claws on each hand. They dwell in large, round caverns where they nurse their eggs to maturity and drag slain animals and (preferably) humans to the meat pile for consumption.

Using their long tails as a counterweight, they are able to run in an exaggerated, forward-leaning stance and reach speeds of 60' per round for up to 3 rounds at a stretch. In addition to possessing sharp claws for slashing and a huge, toothy mouth for biting they are able to breath a 10' x 10' cloud of black poison gas once per day. Anyone within this cloud must save vs. breath attacks or take 2d6 points of damage (save reduces by half). Those who fail this saving throw must also pass a save vs. poison or else take 1d4 additional points of damage each round until the save is made.

Herpors possess telekinesis which they can use once per turn. This functions like the spell but the duration is 1d4 rounds and the weight limit is anything up to 200 lbs. Any group of 10 or more herpors will have at least 1 greater herpor. Any herpor lair will possess 10d10 herpors and 1d10 greater herpors, one of which will be the lair queen.

Herpor, Greater

No. Enc: 1d4
Alignment: Lawful Evil
Movement: 120’ (40’)
Running: 180' (60')
Armor Class: 2
Hit Dice: 8+1
Attacks: 2 claws, 1 bite, or tail
Damage: 1d4/1d4/1d8, or 1d6
Save: F8
Morale: 10
Hoard Class: XIV
XP: 2420

This creature is the female of the herpor species and stands 7' tall with powerful muscles and a tail capable of knocking opponents prone on a successful hit roll of 18 or higher. The greater herpor has all the abilities of the males but may affect up to 500 lbs. with her telekinetic ability. The poison breath of a greater herpor fills a 40' area and deals 4d6 points of damage (save for half). The continuing poison damage that occurs on a failed save vs. poison is 1d6 (save ends).

The female of the species may issue a piercing shriek that will magically summon 1d10 herpors on the following round. Females are capable of casting Magic-User spells as a 3rd level caster and are intelligent enough to speak common plus 1d4 other languages in addition to their own primitive speech.

The herpor queen, leader of the lair, is a 12 HD monster that casts spells as a 5th level Magic-User. The queen also possesses wings and may fly at a speed of 150' (50').

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