Showing posts with label GM. Show all posts
Showing posts with label GM. Show all posts

Friday, May 22, 2020

That Which Harsheth My Mellow: No GM

This is a mini-rant and an internal discussion happening in my brain. You are invited to join, respond, disagree, whatever. I may be wrong. I may be crazy. It's ok.

What I think of when I hear "GMless".


No GM? Are You Fucking Kidding Me?

I mean, who the fuck is supposed to stock the god damn dungeon? It's not gonna stock itself.

I have spent the last 6 or 7 years of my RPG life deeply involved in the OSR* as a creator of games, adventures, game zines, and as an artist contributing to a slew of OSR and other RPG products. But my first foray into any sort of organized RPG scene was at The Forge in 2000 where RPGs were being discussed as serious art. Pretentious? Sometimes. Opaque? Very. Important? Definitely.

I was enamored with the indie-RPGs movement and I contributed one idea to it that resonated. That was The Pool, and a subsequent follow-up called The Questing Beast.

That movement lead to the questioning of every assumption about gaming. One of those assumptions was the role of a GM or the need for a Game Master at all. And that lead to RPGs without GMs. Now, the idea of fucking around with the GM role was not new. Ars Magica had a rotating GM concept (which I suppose could be ignored). I would argue that Amber Diceless (gods! diceless!) also fucked with the GM's role a bit because it encouraged so much creative participation from players. After that, The Pool was certainly a game that blurred the lines between the role of GM and the role of Player. From my memory, Universalis** was the first RPG that actually went into the deep end of the pool (pun!) and basically removed that line.

I ducked out of the scene by maybe 2002 or 2003. I was doing this zine called Random Order Comics and Games and my interest in creating/talking about games was waning. This wasn't because I was losing interest in games, but because I realized I am not a game theory guy. When it comes to gaming, I like drawing skulls and rolling crits. I don't enjoy dissecting and critiquing and reinventing. I enjoy making shit up and sometimes - sometimes - I make up something actually good. Other people are much better at the "jibber jabber what make with them talkie words"*** than me.

Fast forward. I do some webcomics. I get into D&D again and DCC RPG. I make Black Pudding. I start sideways-looking at story games stuff - a scene I had been a part of so long ago. Things had progressed since my departure. I noticed in some discussions, particularly on the Twitters, how the idea of a game with a GM was becoming antiquated, gauche, and crude. "I don't play any game with a GM" is a phrase you can definitely find in multiple and frequent conversations.

And that is why I wrote this rant. Because it touches a raw nerve. I'm absolutely in favor of expansion, progress, change, and evolution (good, bad, ugly). I am absolutely not in favor of snooty fucking snoots snooting down on shit they consider to be passe or trite or, heaven's to fuckin' Betsy, regressive. Donald Trump is regressive. The 700 Club is regressive. Steven Seagal is regressive. An RPG arranged with a GM and Player setup is not regressive. Neither is a guitar amp, a mechanical pencil, or a coffee bean grinder.

In short: we can do both/and.

Now, I don't want to sound like an asshole who doesn't want people to express their views. By all means, if you seriously do not like GM games and don't want to play them then that's perfectly fine. I'm not complaining about you. It's only when you take that a step further and say that GM games are repressive or they represent a toxic hierarchy that I have to call your bullshit. Such games can be toxic in the same way a Twitter discussion can be toxic. But they are not inherently so and I wouldn't even accept the claim that they are more likely to be so. (You mean a table of co-game runners can't be toxic shits?)

The thing is, I've never played a 100% GMless RPG. I'd like to try one, just haven't. But I have written and ran games and played in games where the line between the GM and the Players was a little blurry. And that's a lot of fun for me. These days I always include some kind of line-blurring in my game designs. GOZR, the project I'm currently "working" on, includes mechanics that are akin to The Pool in that they allow Players to have some input/agency toward facts about the game world. I love that shit.

But most of the time when I play or run a game I just want a traditional GM/Player setup. Most of the time.

FOOTNOTES

*OSR =
Old School Rennaissance
Old School Revival
Old School Roleplaying
Oh Shit Run
Etc.

Practically speaking, the OSR manifests as games and game products that are largely or completely compatible with older versions of D&D. People will argue about this fact, but that's what you see with boots on the ground. The higher philosophy of OSR is often stated as a gaming movement that seeks to emulate the feel of older games. And you will see OSR described as any playing of, love of, or riffing on any older games.

Also, by "deeply involved" I mean I've mostly been creating stuff within an OSR framework. I haven't been involved very much socially and since the OSR has a strong social element (as does gaming in general) I didn't want to suggest I've been neck-deep in Reddit threads or hanging out at the most popular OSR watering holes. I have not. I was very active on G+, but mostly posting my own content and commenting here and there. I do my thing, some people like it.

**Memory lane. I was approached to do the art for Universalis but at the time I was in a funk or something and I didn't want to draw for someone else. So I put the creators in touch with my friend David Hedgecock, an exceptional artist, and the rest is history.

***I have an obsession with footnotes. Comic books taught me this. Anyway, that's a quote from Squidbillies.

Saturday, February 29, 2020

Referee This

What follows is a rant. You have been warned.

I have made it no secret that I have a preference for the moniker given to an RPG's "master", at least in the text of the rules. When it's D&D, you are a Dungeon Master. No shit, right? If you're running a game of Call of Cthulhu you are the Keeper. If you're killing zero level characters in DCC RPG you're a god damned Judge.

And it's that last one I favor most of all. I confess my reasons are not related whatsoever to the meaning of the word, other than it being nice that the word kinda means what you're doing. I know a lot of people have objections to terms such as Dungeon Master or game master because of the "master" part. I mean... whatever. I understand that argument. I just think it's balls stupid. I don't give two shits what the word means here. I'm running fantasy RPGs, not doing social studies.

(In the background while reading that last bit imagine the sound of a can of beer being popped open and a farting noise, right? Hah. No but seriously.)

Where was I?

Judge. I like that term. Because of these four reasons:

  • It rolls off the tongue
  • It has some history
  • It's very very short so I don't need to shorten it
  • It is not god damned "referee"

I mean it. I fucking detest the term "referee" for a game master. I'm not too keen on "game master" either, but that one's so generic and milquetoast it has not only lost all teeth but all real meaning to me. But at least it's not fucking "referee". I can live with GM. It's so banal it's invisible. But if the game text says I'm the "referee" I will call myself Judge, thank you very much.

I can't even explain why I hate that term so much. I know it has been used in various classic games such as one of my favorites, Star Frontiers. And that's ok. I can deal with that in older games. But not new games. Why would you use that word in a new game? Come up with something unique to  your own game. Or at least go with GM for fuck's sake.

Yeah yeah, I know. It's just a name and doesn't matter. I know that. And honestly how often do you USE the title of the GM in your games? In my experience, almost fuckin' never. It's mainly an aesthetic choice for the game text. And I'm into aesthetics. I'm into vibes. I'm not into technical manuals. Generic terms like "referee" just scream toaster oven instructions. If you expect me to read your game book and run it or play it then don't bore me. MÖRK BORG my ass.

(It'll be hilarious if it turns out that game just uses "referee".)

/rant

Garsh! I'm a Ref-ur-EEEE.

EDIT: MÖRK BORG uses the term "Game Master". Turns out the text doesn't discuss this very much, as it doesn't discuss anything very much. God damn that's a nice lookin' game. Anyway, you can get by with GM (or even god damned referee) if you game is sufficiently cool. But I'm watchin' you... 

Saturday, January 25, 2020

Gary Con XII GM Shirt

Once again, I drew the Gary Con GM shirt for 2020's Gary Con XII. Once again, I probably will not be at the con. I wish it was closer so I could drive up for a day or so.

Anyway... here's a white dragon based on Larry Elmore's excellent con art! It was super fun to do this, as usual, and I'm proud to be a tiny little part of the thing I love so much. Thanks to Luke Gygax for continuing to ask me to do the GM shirts. I hope people dig 'em!


Here are some previous years' shirt posts:

Gary Con IX

Gary Con X

Gary Con XI

EDIT: I did a fifth GM shirt, the first one I did for the con. But for some crazy reason I have lost that art. There are no files to be found. I do see some images online of the shirt, which you can see below. This one was sketched by Jim Wampler, who was slated to draw the shirt. If I remember correctly he got too busy and I stepped in to help out. And now you know the rest of the story.