Here is spacer chick Sorsha Corvette written up for Troika! RPG. I'm diving in hard and fast to work on my game Zoa Space Fantasy!
3 Laser Musket
2 Hand to Hand Combat
2 Hand Canon
2 Nuclear Karaoke
Zot Laser Musket (2,3,6,8,10,15,20)
2 Plasma Packs
RIG 77 Hand Canon (2,3,4,5,6,8,11)
3 Rig Rounds Cartridges
Siperion Hyper Screen (2 armor)
But what the actual fuck is Troika!?
Right. So mostly this blog has been focused on material compatible with old D&D, particularly the 1981 Basic/Expert variety. My most beloved and magical friend. Hell, the title of my blog includes the line "adventures for 1st to 14th level characters"... a direct reference to B/X D&D.
Troika! is not D&D. And yes, the "!" is in the title.
Troika! is an RPG written by Daniel Sell. I believe he had help from Jeremy Duncan, who did art for the game. Like Labyrinth Lord or Swords & Wizardry are "clones" of old D&D, Troika! is a "clone" of Fighting Fantasy, a British RPG that evolved from some choose-your-own-adventure books in the 80s.
(Here I am in unfamiliar territory. While I have become an armchair expert on classic D&D I am an armchair idiot with regards to Fighting Fantasy.)
So, the broad strokes of Troika! are as follows.
It is a very simple game. It uses d6s only. Characters have Skill, Stamina, and Luck as well as a collection of Advanced Skills and Possessions. That's pretty much it. You roll 2d6 vs. your Skill + Advanced Skill (where applicable) to do stuff, trying to roll under. When opposed, you roll vs. and try to roll higher than your opponent. When Stamina is reduced to zero you die. You are sometimes asked to Test your Luck - rolling under it to avoid some fate or another.
When you use Advanced Skills you can put a tick mark next to them on your sheet. Then, when the time seems appropriate, you can roll to see if you improve them.
There is little more to it than that. And it is quite a beautiful thing. I ran a short game of Troika! set in the Zoa Space Fantasy universe a few months ago and rather enjoyed the shit out of it. So I'm actively working on a full RPG. More later.
Saturday, August 31, 2019
Friday, August 30, 2019
Sunday, August 18, 2019
The Hole in the Oak, an official adventure module for Old School Essentials, is now available at DriveThruRPG. I illustrated this adventure, which was written by Gavin Norman and published by his imprint Necrotic Gnome.
A hole in an old oak tree leads characters down to
a maze of twisting, root-riddled passageways, the
chambers of an ancient wizard-complex, and the
banks of an underground river where once a reptile
cult built their temples.
A classic dungeon adventure for characters of 1st to
|Babies. They're going to get you.|
Sunday, August 4, 2019
|I really like this old sketchbook page.|
Which of course is entirely subjective, like all art.
Unsurprisingly, at least 40% of my art is in the genre of the pinup. That is to say... saucy. Sexy. Busty. Etc. I've been drawing pinup art since about 1991 when I was 21 years old.
Well... let's think about that. One of my first D&D characters was Catina, a warrior woman in a tiger skin bikini. I drew lots of pictures of her fighting and posing.
So I guess I actually started doing pinup art when I was a teen... the same time I found D&D, Tanith Lee, Conan, and girls.
Sifting through art is a great way to gauge your skills and shortcomings. I had a spell that lasted several years between 2008 and 2012 where I was cranking out shitty art. Like, some of it was just objectively bad. I was learning how to draw digitally and often falling into the pitfalls of sloppy digital work.
Turns out the secret to drawing digitally is the same as any other drawing.