Showing posts with label Dyson Logos. Show all posts
Showing posts with label Dyson Logos. Show all posts

Sunday, May 26, 2024

Artists I Like: Dyson Logos

I first discovered Dyson Logos through the osmosis of haunting OSR-type blogs and social media posts. At this point I couldn't possibly say when it was, other than a nebulous 2012-2013 range. I mean, let's face it: If you enter any OSR or DIY TTRPG space and swing a rubber chicken around you're going to hit a Dyson Logos. Right? The guy is a map machine.

His art has been aped and copied and outright stolen a lot. He developed a signature style that has become ubiquitous in the RPG community. But more than being iconic, his maps are both beautiful and quite useful. Practical. I have used them myself on numerous occasions. They are easy to read, but full of flavor. They invite you to explore them, which is exactly what a great map should do.

I can't be unbiased here, because I have been gaming with Dyson since 2018 or so. But this is an appreciation, not a review, so it's fine.

I did a review of one of his books here in 2018, just if ya wanna see that. Check him out.










Wednesday, January 27, 2021

Dyson Logos: Centaur Class

Tramp!

One thing I don't do enough is reflect on the cool art and gaming stuff I've discovered since returning to RPGs in 2012. When I tried to think about something cool I remember from way back, the Centaur character class from Dyson Logos immediately popped into my head.

I like how the class gives the character hoof attack damage that isn't fantastic at first and never becomes overpowered. This means you won't have to make a painful choice between "hoofing it" all the or using that awesome two-handed sword you got your eye on. But with a d6 damage as you level up, you'll be eager to stomp a goblin or two.

If you love BX D&D, this is pure gold right here. If you're running a game set in a forest, woodsy area, or maybe some plains, toss this class into the mix of player choices.




Friday, January 1, 2021

Mapping

A random Dyson map.

Dyson Logos has, in addition to many other things, drawn a map or two. And they're quite good. So good are they that his name is basically synonymous with maps in the RPG circles. When I'm running a shotgun game and I need a quick map I just google Image his name and I'll have what I need in minutes.

If you google image my name and add "map" you get some maps but none of them are mine. It's because I don't draw a lot of maps. Why?

I mean, I love a good map and I've done a bunch of them. But I tend to do world maps more than dungeons and then I don't like to share them until I have a world to share... which is a pretty big hurdle to get over. So I have lots of world maps laying around for worlds that were merely a name or idea.

I have a love/hate thing with maps. I have always been attracted to things that invite me to create. Pens and papers and RPGs invite one to create. A map has the capacity to invite creativity as well, but it is also by definition a bit of fixed real estate. Once you map an island then it is "known". If the map is reliable, of course. I think this idea of fixing something firmly in place fucks with my psyche and I resist it.

Still, a lovely map is a lovely map and inspires you to step into it. Maps are a net good.

A literal sandbox map for Goodman Games.

A region of Yria, my D&D world.

Early idea for Pan-Gea.



Thursday, September 13, 2018

Rub It Review: Dyson's Delves I

+Dyson Logos has been doing adventure maps for years. And they are iconic. So iconic, it's very easy to rip him off and maybe not even know it. That's because he has perfected a craft of simplicity.

Dyson's Delves I is a 152 page book you can score in paperback or hardback from Lulu (link below). From the back of the book: "Being a collection of cartography and detailed adventures hand crafted by Dyson Logos, cartographer and explorer."

One-third of of the book is a series of detailed adventures, generally taking up 2 pages each with a map and keyed area descriptions. In the OSR spirit, these adventures are scripted, merely keyed. The stats are given in classic D&D terms (basic/expert). The adventures are for low level PCs ranging up to level 5-6.

All of these delves are part of the same quasi-megadungeon and you can string them together into an epic crawl or use them individually.

The rest of the book is a series of awesome maps with blank lines for you to fill with your own adventures. Just write in the book, dummy! It's POD.

Obviously the thing that makes this book great is Dyson's actual maps. They are just nice to look upon. They are works of art from a person who as mastered their craft. They demand to be explored. But in addition to that, the keyed adventures herein are pitch-perfect for a good old game of D&D where you roll 3d6 in order and die at zero hit points. You can pop this book out at the table without any preparations and run a game, no problem.

http://www.lulu.com/shop/dyson-logos/dysons-delves-i-revised/hardcover/product-21797916.html

https://rpgcharacters.wordpress.com/maps/

Dyson don't screw around. His maps are featured in the latest D&D 5e offering from Wizards of the Coast, Dragon Heist!

http://dnd.wizards.com/products/tabletop-games/rpg-products/dragonheist