Finished Beak Hunter image. Probably going in the interior of the book. I kinda like it. Totally inspired by the late Richard Corben.
Wednesday, April 28, 2021
Sunday, April 25, 2021
WIP "Beak Hunter", an art piece for GOZR. Looking like this will be a 48 page book. My current idea is to publish it in comic book format (size, saddle stitch) and then follow up with a 20-24 page adventure book. I wanted to include the adventure stuff in the main book but Lulu has a 48 page cap on saddle-stitch and this motherfucker HAS TO BE a floppy comic book format.
Of course I realize I can get a fatter book by going a different route with the publishing. But I'm not interested in that level of investment and piddle work. I just really wanna do my thing and put it out there in an easy, accessible format. So you'll have it in PDF from DTRPG and in print from Lulu. And I'll probably PDF it at Lulu and ich.io as well. You'll be able to get it easily.
Ideally... you'd get your self a copy or two of the thing in print so you can slap it down on the table and encourage flipping through it, bending it, and using the shit out of the book. I might even start out offering signed copies only for a time. For the hardcore collector types who like that sort of thing. Dunno. Still early in the game.
Sunday, April 18, 2021
I made a little collage of snips from GOZR pages in sketch or doodle stage and the other random bits that go into this project. Since it is a hand-to-pen-to-canvas creation, I can't really script or "write" it in the traditional sense. I can and will change everything as it hits the canvas. I change what I might have noodled out because I realize it is bad or I don't have physical space for it all or I want it to look differently.
I know. Who the fuck creates a game this way? It's a game. You play it, with people, probably at a table or online or whatever. It needs clarity, rules, clarity of rules. The answer to your question is I don't know. This is an experiment.
|The chaos of creation!|
One of the design principles I adopted at the start was repetition of important ideas. So maybe there's a key rule about how armor works and instead of having it explained in one place I repeat the rule 2 or 3 times throughout the text. This reinforces it but also makes it much easier to find the rule if you need to be reminded.
An outgrowth of that idea was to embrace happenstance elements. For example, there might be a little table of artistic skills your PC could possess. It isn't on the actual character creation pages because I didn't think of it at that time. So instead it might appear on a random ref page or just off to the side somewhere. If you, as a player, find this table you can roll on it. If not, nothing is really lost. It's just there if you want it.
I did that with gooz names too. I have multiple gooz names tables scattered through the book. This helps players find a cool name (or a lame one) and definitely will help the GM name random NPCs the characters bump into.
Let's test it. "The twisted alley seer scoffs at your comment and says [clattering of dice roll] 'Fools! I, Tadd the seer, cannot be intimidated!'". Yeah. So Tadd says.
Saturday, April 10, 2021
I have this page for GOZR with stats for a few common types of gooz you might encounter in Goozer City. I had the common gooz and the alley wizard and then it dawned on me I needed the common scoundrel, the gooz who is kinda like a PC but not. I decided "bravo" was a term I never used before and it fit. A bravo could be a thug or a thief or a merc.
Sunday, April 4, 2021
Dallas: the Television RPG: I snagged this by way of piracy out of pure curiosity. I needed to understand. I was largely underwhelmed by it but hey... what did I expect? An incredible storytelling revolutionary RPG that somehow nobody is talking about? Nah.