Deep in the Ovens of the Earth, where orcs are spawned on the regular from the passing of demons, there roamed a pack of giant snakes. These snakes were called Igg, Zind, and Broo and other than being smarter than the average serpent they were self-assured of their dominance. Though few mourned the swallowing hole of many orcs, some orcs took issue with the situation. The little-known Orc hero Bant Brashlin, an accomplished metalworker, took to the forge and, with the help of unknown magics, emerged a year later brandishing Gootmaul. Within three weeks the three dreadful snakes of the Ovens were smashed to pulp.
Thursday, December 30, 2021
Gootmaul
Wednesday, December 29, 2021
Battlevolf
Battlevolf, +1 mace, +2 vs. Lawful: Smashes doors open on a 1-4 on 1d6. The mace’s head speaks with Chaotic creatures and bites Lawful creatures trying to wield it. It vomits acid as a Magic Missile once per day. The user suffers -1 on Reaction Rolls except with Chaotics.
The powers of Chaos give rise to many faces, many weapons of war. Battlevolf, an agent of Chaos, is one such weapon and its willingness to serve the cause is unquestionable. It will tell any who listen that it was forged a million, billion years ago and that it desires to wade through gore.
Tuesday, December 28, 2021
Wingsbane
Saturday, December 25, 2021
Slowpoke
Slowpoke, 1+ short sword: Each round the user waits to attack, add +1 to hit or to damage. On a Critical Hit, the target must Save vs. Poison or take 1d6 damage per round for 1d6 further rounds.
Among the Goblin peoples, patience is not a virtue. But the Goblin hero Gog the Looming (he was almost 5' tall) prided themselves on being a patient warrior. After Gog aided the wizard Gim, the old magician repaid him with the gift of a sword with patience to spare. Unfortunately for Gog, he waited too long in a battle with the Elf assassin Lier Landor and died a mere month later.
Friday, December 24, 2021
Cascade
Cascade, +1 Sword: Each consecutive hit after the first deals +1 additional damage. Any missed attack deals 1 point of damage to the user. 1/day, the user may speak to the sword's devil spirit as if by the Commune spell (1 question, 20% chance it is a lie).
Stormdriver Thornheart, one of the greatest of the old dwarf forgers, was challenged by a powerful and mysterious hero to make a weapon that could contain his dark soul's fury. He then heaped sacks of gold upon the table and added "If it is within your skill to do so." Thornheart, being a proud artisan, immediately agreed. When the forging was finished and the dweomers sealed, the dark stranger marveled at the blade's beauty. "And now" said the dark hero, "let us see if it can contain the fury of my soul." The dwarf's final payment was the full length of Cascade in his heart. The sword drank, the eyes of the pommel glowed, the enchantment was complete.
Thursday, December 23, 2021
Straightedge
Straightedge, +1 sword, +2 vs. chaotic: Lawful blade cannot be drawn by Chaotic users. User can repair mundane item or heal 1d6+1 damage, 1/day each.
No one knows the origin of this perfectly straight, pristine blade. It’s first recorded use was in a great battle between Nylar and Skyler just before their fall. Since then, stories abound of heroes tiring of theft and murder in their homelands and taking up Straightedge to deal out justice. Then, as quickly as the sword appears, it vanishes again. Could it be that the sword has a purpose known only to itself and uses Lawful warriors to its own ends?
Wednesday, December 22, 2021
Cutting Lass
Cutting Lass, +1 sword: Re-roll 1s when rolling damage. Cuts bonds such as chains or door hinges in 2 rounds. On a hit, deal max damage automatically, 1/day.
Friday, December 17, 2021
Fang
Part of the Doomslakers B/X project.
Fang, +1 sword: User can speak with serpents at will and transform into a pit viper once per day for 3 turns. Snakes will not strike the user.
Fang's history is obscure. It seems to have started life as a fairly mundane scimitar that was perhaps used to slay various foul beasts roaming the darks of Underwood. It seems to have gained notoriety when a particular hero named Low Hill (so named for she hailed from a low hill) wielded it on many an adventure, many of which involved the slaying of giant snakes. She hated snakes, apparently. Low Hill was known to run with three wizards named Bo Zun, Tala Dulak, and Epizidimus the Wary. Perhaps one or all of them conspired to enchant their companion's sword as a special gift. Low Hill was eventually swallowed whole by a purple worm.
Saturday, December 4, 2021
Hawkhead
Part of the Doomslakers B/X project.
Hawkhead, +1 sword: User can see through the eyes of a passing bird for 1 turn (10 minutes). During this time they cannot see anything else.
This sword was forged in Nylar before the city fell to ruin. It was made at the behest of the legendary hero Makkus the Mark whose clarity of vision and steadiness of hand was unparalleled. Perhaps this blade currently rests in a pile of treasure in some forgotten tomb or in the hands of some troll or scoundrel haunting Hill Country. Where the famous bow of Makkus rests is a mystery.
Some say the voice of Makkus may be heard by worthy warriors who heft this sword in battle.
Monday, March 22, 2021
GOZR: Unique Items
More on this topic right here.
Another design choice I made on GOZR was to make items unique. Like... there isn't a catalog of magic items. There are random lists of magic stuff on tables but not a section of "magic items". This is carrying on the spirit of games like DCC RPG wherein we're encouraged to make everything in our adventures unique to that adventure.
That isn't to say stock items or stock monsters are bad. I absolutely disagree with that take. And in fact many of the creatures for GOZR are standardized. Because they're not necessarily weird magical weirods, but savage primordial species. This is sci-fantasy and since the PCs are already weirdos with a wide variety of physical appearances, I'm making the monsters more akin to what you'd find in an Edgar Rice Burroughs planetary romance than in a D&D monstrous tome.
Monday, November 9, 2015
Magic House Rules
Saturday, October 11, 2014
Mace of Blood
This evil weapon was created to aid in the dark rituals of wicked
deities and demons. When in the hands of a good-aligned person it
functions as a normal mace but will burn the wielder’s hand,
causing 1d4 hit points of damage per round. In the hands of a neutral
user it is a normal mace. But in the hands of an evil user it
functions as a +2 weapon with two daily powers. First, it allows its
user to animate up to 8 HD of skeletons and command them to fight or
do menial tasks. The skeletons collapse when destroyed or when 1d4
hours have passed. Second the mace may steal life on a successful hit
of 18 or better, granting its wielder a number of hit points equal to
the damage dealt. These temporary hit points go away in 1d10 rounds.


