Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Monday, September 2, 2024

Hymla the Horn!

CW: This post contains a bit of nudity, so you might want to hide it from your granny. A lot of this art is more appropriate for my Blood Red Pinups blog, but I'm in a mood to blur the lines and feeling less interested in compartmentalization.

Theme music for this post: Wo Fat's entire discography, but The Conjuring and The Black Code in particular. I think Hymla's theme song is probably "Beggar's Bargain".

Those of you reading this thing who care, let me know in the comments if you want to see a god damn Hymla the Horn comic book. I'll do what I want, you know that. But it is a strong motivator to know anyone out there gives even one shit.

HYMLA THE HORN: The story of a low class, low brow dishwasher turned slayer.

Hymla the Horn was born from a sketch. I can't seem to locate the original sketch sheet, done in Clip Studio Paint. But I did find a snippet of it that was saved on October 8, 2022, with the name "Hymla" drawn on it. So I must have created her at least by Oct 2022, duh.

Since then, she has popped up in my sketchbooks over and over again. I played an AD&D character based on her. I wrote a comic script. Clearly this brash, brazen ne'er-do-well looms large in my head. Both figuratively and literally. She ain't no wispy little daisy, after all.

The first Hymla drawing I can find, 2022.

Eventually I will make a Hymla comic book. I don't know when. I don't know how. I just know she is inevitable. So far there is one script written: Hymla is introduced as a lowly cantankerous kitchen helper in a tavern dive bar. A cult invades the bar and turns everyone into a mindless cult member, so Hymla brutally and bloodily slays every motherfucker in the place with various kitchen implements. Then she takes the tavern owner's old sword off the wall and walks off into a life of adventure, having discovered she has a knack for slaying.

Hymla is like... what if Conan/Red Sonja but fat and sassy and mean and missing a front tooth? Pure fight comic, violent as fuck, just for funsies. A character that says "I don't give a shit what you think" and means it.

"But why is she called Hymla the HORN?"... Because it sounds cool. I added the tagline "the Horn" right after doodling that first image and creating an AD&D first edition character. One of her carried items was a horn (the kind you blow). She also had a magic sword that she could blow through the pommel to inspire her comrades. None of that Dungeons & Dragons info is canon to the character, though. Just a riff on an idea. But that is the origin of "the Horn". It also ties into the first comic book script because her boss, the tavern owner, has a fancy old horn on his wall that she takes with her when she leaves the bloody mess behind. Unless I change up the script.

Bit of a tangent here, but fuck it, this is my blog... I don't savor the idea of having to draw the same thing over and over. Which is why my relationship to comics has always been slightly at arm's length. Though I was much more of a comics guy before getting into tabletop RPG creation so heavily in the 2000s and later in the 2010s. I used to draw a lot more comics, folks. Anyway... I resist the idea of giving this character a signature sword and horn because I don't want to have to draw the same thing all the time. One of the things I always loved about Conan comics was that in each story he could have a different weapon, different clothes and armor, different everything. All that was consistent was his personality, his long black hair, and muscles.

Hymla's world is Yria, the same setting I've explored in the pages of Black Pudding RPG zine. Well, to be fair, when I use this setting for stories and comic ideas I tend to cleanse it of elves, dwarfs, and halflings. But that's neither here nor there, as the rubes are wont to say. I think it matters not. Maybe those folks all died off in a plague or maybe they are still around, just not showing up much. Can't say yet. But this is the world of the Worm Witch, Blazing Heart, and Hunter Raven and all that jazz. Hymla just walks through it for a good time.

And that's Hymla. What matters is she's a fat, tough, mean, mirthful, belligerent motherfucker who wanders the land slaying monsters, wizards, and other villainous bastards while drinking, gambling, singing, and probably fucking. Not a sex comic idea, mind you, but definitely a hard rated-R. And NOW I'm officially rambling. You are witnessing me working out the idea on the page, naked for the world to see.

Anyhow. Here's the ultimate collection of Hymla the Horn artwork, as it stands in the year of our lord 2024, September 2.


This ended up being the cover for Black Pudding issue 8.

Doodled during a D&D game where we fought a kraken in the middle of the night.
















Sunday, October 1, 2023

Women and Weirdos

Beauty and the beast is a kind of trope that refers to a juxtaposed couple: the beautiful, pure, true, good female and the bestial, rough, bad male. Of course the story typically entails her finding the good in him.

But what is the wider trope of the beautiful female juxtaposed against the grotesque, weird, robotic, or monstrous male? Not quite the same as beauty and beast, this wider trope can involve any sort of weirdo being next to the female character. It's a super common thing in fantasy art. You see it all the time with artists like Bode, Azpiri, Corben, Frazetta, etc. It's so common it just kind of hides among all the other art.

Women and weirdos. Hotties and horrors. Chicks and chucks (ok, that's a stretch).

To wit, here's an Arthur Suydam piece perfectly illustrating the idea. Let's ignore that he's a prick for a moment and enjoy his Wally Wood impression.

Arthur Suydam

Blas Galego doing it as well. I don't know anything about Galego, but I enjoy his work.
 
Blas Gallego


I recently fell in love with Brian Baugh's art, which is 100% in this vein. So check him out.





Wednesday, December 28, 2022

Books for 2023?

Although I stopped making new year's resolutions decades ago and refuse to even think about committing to such nonsense, I can at least talk about the projects I have "on the burner" right now. I can at least speculate that these are the most likely candidates to be published in 2023.

Let's go!

(All details subject to radical change.)

 


1. ROCK HARDY BOOK OF DWARFS

Of all these projects, this one is closest to completion. It is written, mostly illustrated, and is ready for some layout. Problem is I wanted to do the layout myself using a proper layout tool, such as Scribus or Affinity, but that means I have to learn how. And I'm lazy.

In the end, I might ask someone else to do it for me. Maybe Matt Hildebrand will take pity and agree to do it. Who knows?


2. HEAT DEATH

This is a space RPG idea. I'm currently running it for the Monday night Doomslakers group. I'm not sure exactly what this will be in the end, but since I'm already "playtesting it", maybe this could come together pretty quickly.


3. BLACK PUDDING ADVENTURE JOURNAL

This is going to happen for sure. Peter Regan is planning a Kickstarter to print Black Pudding #7 and reprint older issues. We're planning to include a blank GM notebook as part of that project. This is the cover for it, revealed here for the first time!

HONORABLE MENTIONS

Here are some logos and images suggesting books that could be on the front burner in 2023. But it's far too soon to say for sure.

A Pan-Gea project?

Zarp comics.

Comic? I'm not sure yet.

Another space RPG idea.


Friday, January 1, 2021

Mapping

A random Dyson map.

Dyson Logos has, in addition to many other things, drawn a map or two. And they're quite good. So good are they that his name is basically synonymous with maps in the RPG circles. When I'm running a shotgun game and I need a quick map I just google Image his name and I'll have what I need in minutes.

If you google image my name and add "map" you get some maps but none of them are mine. It's because I don't draw a lot of maps. Why?

I mean, I love a good map and I've done a bunch of them. But I tend to do world maps more than dungeons and then I don't like to share them until I have a world to share... which is a pretty big hurdle to get over. So I have lots of world maps laying around for worlds that were merely a name or idea.

I have a love/hate thing with maps. I have always been attracted to things that invite me to create. Pens and papers and RPGs invite one to create. A map has the capacity to invite creativity as well, but it is also by definition a bit of fixed real estate. Once you map an island then it is "known". If the map is reliable, of course. I think this idea of fixing something firmly in place fucks with my psyche and I resist it.

Still, a lovely map is a lovely map and inspires you to step into it. Maps are a net good.

A literal sandbox map for Goodman Games.

A region of Yria, my D&D world.

Early idea for Pan-Gea.



Saturday, May 30, 2020

But Robots Are Not Human

Robots are people. Robots are not human. These are the first premises of My Metal Skull, an RPG about robots.

Robots are people because that's the only way you can have character. And character is essential to an RPG. I can't imagine an RPG in which I slip into the role of an object that has no character. But all of that is kind of moot because we're all people and no matter how hard we try, we cannot possibly "play a role" that isn't a character. So robots are people.

Robots are not human because duh. They're machines originally designed and built by humans. They're not human, but their fundamental purpose, architecture, and design are based on the needs and desires of human beings. Robots are not human but they speak to the conceits of humanity.

But robots are not human. So it's OK if they act kinda funny. Kinda weird. Kinda odd. They are not human. They're gonna have quirks that we humans don't get. Especially after we humans go extinct and the robots continue on, evolving in their own ways over long stretches of time. This game takes place in an uncanny valley epoch where robots are becoming their own species, for lack of a better word, but are still fundamentally the playthings of humanity. Their behavior is going to be all over the map.

And it's those two ideas that I find most interesting about this project. Both in the process of drawing robots and in designing a game about them, I find it fascinating that robots are people and are not human. I hope the game speaks to that concept in an adequate way.


Sunday, April 12, 2020

Musical Musing: Slift: Ummon

This album is so good. It reminds me of everything wonderful about 70s/80s sci-fi and sci-fantasy. It's prog, it's a bit metal, it's psychedelic. I hear tones of Pink Floyd, Hypnos 69, and even Donald Fagen (think True Companion).

The song "Hyperion" in particular is really heavy. If you listen to the whole album, this song hits you like a hammer. In context it is heavy as fuck. Of course, comparing it to straight up heavy metal songs it won't seem as heavy. But that's a really neat trick about albums: they provide contrast. They build soundscapes. I'm a huge metalhead, but I gotta say that most metal albums that try to be all heavy all the time fall flat because there's no story, no flow.

This album has a story. It is a journey.

Not to mention a sweet ass Caza cover.



So what is this album about? I've already said that the music is fucking unreal. But what about the lyrics? I actually have no idea. I haven't paid any attention. I just love the journey the music takes me on. So let's look together and see what is happening here. Is it gameable?

Here's Ummon:

Set the controls to the earth’s surface
From the night we have waited
Bring the fire to your sleeping brothers
From the night we have waited
Now we’re climbing through the ancestral stones
All the night we have waited
From the center to the earth’s surface!
A blade, a sword coming from the void
Titans, Gods, they’re coming from the void
A blade, a sword, it's coming from the void
FROM THE CENTER TO SURFACE!

Oh hell yeah. Gameable.

So it sounds like we have something massive coming from the center of the earth (possibly a void?) to the surface. An arising? An awakening?

Here's Hyperion:

From the deepest ocean to the highest mount
In the storm and nebula fury we hear now his name
He was born and raised where the chaos rules
He’ll be the thunder in the night when the lights will be gone
From the deepest ocean to the highest mount
In the storm and nebula fury we hear now his name
He was born and raised where the chaos rules
He’ll be the thunder in the night when the lights will be gone

Lead us beyond, tides and traps of time
Lead us beyond, tides and traps of time
Lead us beyond, tides and traps of time
Lead us beyond, tides and traps of time

So yeah. Gameable as hell all over the place. I like the there are very few actual lyrics on this whole album. It's poetic.

Saturday, March 14, 2020

Inspiration, Utility, Prurient Magic

An RPG experience isn't just at the table. I think for sure that actual play is the most important outcome for an RPG - that's what they are made for. But another important goal for an RPG is inspiration.

When I first jumped into gaming I was mostly doing it alone. The game books I owned, few though they were, were sources of endless inspiration. I read bits of them and flipped through to see the images, read the stats, etc. I got ideas. I made shit up.

When I create game books I want to inspire. I am actually less concerned with how much actual play occurs than I am with how much I inspire people to play and be creative. If you picked up some issue of Black Pudding and it gave you an idea that made you feel inspired then that is 100% fulfillment of my goal. If you then use the book at the table, that's icing on the cake.

As I move forward with my creative life I plan to embrace this attitude more fully. I plan to be a little more relaxed with how I create and just let things be what they are. I plan to make more books and I plan to make them with even more of an eye toward inspiring people. Sure, I still want them to be useful in terms of play, but the table utility is not and cannot be the number one priority or else I'll lose my god damned mind.

Let's call it 60/40 aesthetic/utility.

Speaking of inspiration... I found this little doodle. Obviously from some pocket notebook I was carrying around, probably around 2008 or so. I think this was an idea for a magic system with 7 magics. Given that the 7th magic is sexual, who knows what illicit ideas I was cooking up back then.

Come to think of it, this scheme has 3 different emotion/feelie based magics. I believe the Lovely school of magic was all about good vibes, healing, etc. Emotric was about emotions, mental states, etc. And Prurient was the horndog school.

Saturday, October 7, 2017

Yria Campaign Reference Sheets

I put together a bunch of reference sheets for my own OSR house rules. These rules are generally based on old D&D such as the 1981 version by Moldvay, Cook, and Marsh (B/X). But also on Swords & Wizardry White Box. This is incomplete, but since I am pausing this project for a bit I figured I'd share the whole current series for those who might be interested. Roll some dice!











Sunday, January 22, 2017

Tanith and Stuff

Warning: I say naughty words and talk about sex in this one.

Haven't posted too much on ole G+ in recent days. So what have I been up to, besides hitting FB with political posts? What's the status? What's the scoop?

I haven't dived into Black Pudding #3 yet. I have 7 or 8 finished pages that MIGHT go in there, but they MIGHT go into their own book. I haven't made up my mind. It's part of a sandbox setting that would not fit in an issue. Maybe I'll dish it out one part at a time. I don't know.

I'm doing a bit of commission work and thinking about slowing down on it so I can focus on my own stuff. I'm always happier when I'm doing my own thing. Call me selfish. I like to do what I like to do and I don't like to do what I don't like to do. And while commissions are fun and I love getting my work out there to more eyes I sometimes feel hemmed in or dragged down when I have several on my plate at the same time. I've never been cut out for that kind of work like so many other great artists seem to be.

My good friend Cyd is running a Penny Hack for us on Mondays, which is probably wrapping up soon. At that point I will ask my cohorts to indulge me once again and dive into a campaign that is largely inspired by mixing up Tanith Lee, Robert E. Howard, Frank Frazetta, and Richard Corben. Some good ole S&S in a project I've been calling Dead Wizards (or Kanebok... not sure how it will appear yet). I ran this once before and it was nice but this is a totally revamped version. Trying some ideas. Breaking the old game down and working from its bones to make a new toy. If all goes well, this will be one of my 2017 publishing projects.

And, while I'm on it, I just gotta say Tanith Lee is fantastic. And queer as fuck, as my friend put it. I read Death's Master when I was 14. Have you read Death's Master? Homosexuality, attraction to cross eyed people, necrophilia, and a sex-shifting hero. It's no wonder I was so comfortable in my 20s drawing boobs and bits. Any inhibitions I had about whether or not sex was an appropriate topic for fantasy were destroyed by Lee's verbosity.

I'm currently enjoying Night's Master (the first book of the Flat Earth series) on audio. It's been many years since I read it. I had forgotten just how twisted it could be. You get demon-on-mortal sex right there in part one and then a dwarf-like demon (the Drin...sort of like duerger I think) fucks a giant spider. Yeah.

I mean, these are not porn books. They are not titillating. They don't get you off. These are dark, twisted faerie tales. Lee weaves wondrous, luscious, beautiful tapestries in her books. Each tale blends into the next, linking characters across space and time. This is where I got my great love for mythological or fable-like settings. IN my own broader fantasy setting, for example, there are a set of core entities. There are 12 of them, more-or-less. They are the gods and demons of the ancient world and they show up in nearly all my work. The Worm Witch, mother of 100 Dooms, was in Pan-Gea and again in a little sci-fi comic I did called Red Path. And she has been mentioned in numerous Labyrinth Lord games I've ran. When I run little one-offs I talk about Black Wing, the Bringer of Death. Or Hunter-Raven, also known as Frimm, God of War and the North. I talk of Nexus the World Tree and Sun and Moon. All of these beings linked together in a single narrative but split across many worlds.


This I owe to Tanith Lee's brilliant Tales From the Flat Earth series. Dark and delightful they are indeed.

Lots more to say about Tanith Lee's influence. But not tonight.

Saturday, August 13, 2016

Next Project Pondering #1

Rabbits & Rangers is finished and in the hands of the best layout guy I know. So now I'm thinking about what to do next. And what's been rattling in my head for a while is something that captures my love of B/X and allows me to use a bunch of material I've got lying around. So maybe, just maybe, I'll do a B/X setting book like I talked about doing last year.

The setting I've been using as a default for a little while is the city of Old Gnarl. This is an ancient place full of corruption and evil and other good stuff and its a melting pot of races and cultures. So naturally it makes a good launching point for any good old fantasy campaign.

Players in my Monday game will recognize elements of this idea because it is the same setting in which I ran the Frimmsreach campaign in 2014. But in their case, they never actually explored beyond one small area of the frozen north so the city of Old Gnarl never came on the radar.

I'm always nervous about attempting to write setting material. I always feel hemmed in if I do a big map with lots of detail. It makes the world feel smaller. But at the same time a world without boundaries feels limitless and unfocused. A bit overwhelming. I think a good compromise is a zoom-in on a setting. Just show a city and stuff around it. Hint at what might be beyond the map's edge. But don't lock yourself in too much.

I don't know. This is all still up in the air. If I end up not doing it then this barbarian chick won't have a home.