In our fourth session the PCs make
their way deeper into the war wizard's tomb, discovering a strange
shallow pool of water. The floor of the pool is dotted with small
gems arranged in the pattern of the night sky they saw outside. A
shattered robot lies in the pool. Brave (or stupid?) Jo Bobbius
climbs into the pool to test the gems and discovers the robot's
bronze spear. Messing around with it he gets lucky and figures out
the spear can issue a blast of energy to strike distant targets.
Soon a procession of weird men of metal
come into the room. In the lead are two broken and busted up robots.
They are followed by what can only be described as men half of metal
and half of flesh. The PCs realize suddenly that they are looking at
their former allies...now dead...now walking around again!
A few of the re-animated have a flash
of awareness and memory upon seeing the faces of their allies. They
shake off the strange magic working to assimilate them into the robot
matrix. Battle ensues as the other bots realize what has happened.
The PCs are victorious against the bots
and in the end Ammet, Aiken, and Arble rejoin the party...albeit with
robot parts. Can the day get any stranger for these poor schmucks?
A door is opened and down they go to
discover weird treasures. Oryx, opening an arcane looking book, is
blinded by it. His father Voss, considering Oryx to be a weakling,
essentially abandons his son for dead. Only a fool would let himself
get blinded. And where is the booze around here?
They discover an army of over 60 robots
standing in silence in the lower chamber. Leading them is a giant
figure similar to the war wizard's statue upstairs that burned so
many of them to a crisp! Previous battles with bots demonstrated that
water causes them serious harm. And wait...what is that sparkling on
the ceiling? The gems from the pool above!
Voss shoves his blind son into the room
in anger, then rushes up the stairs to pluck the gems from the floor,
hoping to flood the chamber with water. The robots awaken! They begin
to ambulate.
The team rush up to help with the gems,
poking and prying at them furiously. Soon they have removed dozens
and the floor begins to crack. They run, though it is too late for
Voss, Einstenius, Wandius, and Calliope. They fall through the floor
helplessly to their doom.
The flood of water takes it toll on the
ancient robots and they begin to pop and crack and explode. The army
is defeated! And Voss, tough old bastard that he is, climbs out of
the wreckage and up upon the throne of the war wizard at the head of
the room...there is the crystal ball Hella Nor sent them to fetch!
Upstairs the team faces a few robots
that made it out of the pool and defeat them with surprise and force.
Voss rubs the ball and Hella Nor's face
appears in it.
"Nice work, losers. But see I only
need to bring out the guy holding the ball. Why would I waste energy
on the rest of you?"
Oh no. But wait, these poor bastards
can offer something surely. They agree to help Hella with a future
project and she then whisks them all out of the tomb and plops them
down on the roof of the Four Winds Bar in the great city of
Seapath...a place as alien to them as anything can be.
What will become of these disparate
bandits? What of their fields of corn back home? What is home? Hella
said their home city was a sham, an illusion, a "city in a
bottle"...what does that mean?
No time to think about it. That crazy
devil girl will return in a few months and expects them to do
something even crazier. Best get ready...
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