|Bad seeds grow weeds... Crispin Glover|
I am enjoying our exploration of Sprechenhaltestelle and the act of unraveling the mechanics of this old game. But I can't say yet if I actually LIKE the game itself. It was far too unfathomable at first to get any sense of what it was supposed to be. If you go into it thinking of James Bond or almost any spy movie of the last few decades you'll be supremely disappointed. You really cannot do slick spy shit that looks choreographed. Most of the time you'll find yourself fumbling to lie or cheat your way into the massage parlor, engaging in petty theft, and wrestling for possession of peoples' .22 ball point pens while bleeding from switchblade wounds and searching for a safe place to recover.
If the mechanics were quicker and simpler, I'd say this was more Snatch than Goldeneye. Which sounds pretty dope to me.
Will The Device live through this mission? Hard to say. We get lucky a bit. But I have this weird feeling he's going to take a few rounds from a 9mm FN Browning High-Powered self-load (Belgium) before this is all over. He certainly believes it.