EPISODE
#8
Game
Date: 05-19-14
Cast:
Sparruu, Gul’Daryh, Skat
Supporting
Cast: Argus, Sideth
Having
braved the Ice Forest and bested a small tribe of red orcs, the party
prepares to make the final leg of the journey to the city of
Frmmsreach. Norgyl and Oda part ways with our heroes. Argus, brother
of Norgyl (and the reason for the couples’ dangerous trek through
the Ice Forest) is not going with them. The young, muscled warrior is
dead set on heading to the big city with Skat, Sparruu, and
Gul’Daryh. His brother offers him the great axe of the dead norg to
take on his journeys and bids him farewell.
The
journey to the city is cold but uneventful. Argus pulls the
two-wheeled cart the whole way, as if to prove his vitality (and
secure his drinking money upon selling the cart). The party sees
more-and-more travelers as various roads merge into the great
northern road which terminates at Frimmsreach.
The
city lies before them, tall as a mountain. They enter its 300’ tall
gates and, upon disclosing their purpose to the 12’ tall norg
guards, they enter.
The
city under Frimmsreach, inside its very belly, is Frimmsbottom. This
is a space enchanted to be comfortable to most people, warmer
than the frigid air outside. Here the party sees many incredible
things and many terrible things. The slave blocks are very active.
Violence in the street is almost overlooked. It is a menagerie of
oddities, necessities, food, and unsavory activities. Sparruu and
Argus enjoy some of this, particularly the delicious “ice camel”
kabobs.
The
heroes go and see a gnome called Trelloff, one of the local foodies
and spice merchants. After a bit of negotiation they come to an
agreement on the value of the wagon and its precious spices. The
savory gold spice is identified as having the power to repel evil
creatures…so naturally they keep a bit of it but walk away from the
deal with two things. First, over 500 gold pieces jingling in their
collective pocket (though this belongs to Argus by all rights). And
second…the knowledge that there is no such thing as an “ice
camel” and that you gotta do something with the bodies of
dead slaves and criminals.
“Soylent
Green is random encounters…” – Andy
Argus
heads off to get properly drunk while the others make a path to the
magical district of this bizarre bazaar. But once the barbarian is
out of their midst Skat notices the team is being followed by what
appear to be common thugs. The scene turns sour. Sparruu attempts to
bedazzle some passerby into causing a commotion and drawing the
attention of norg guards…but no suck luck. Blades flash! Skat
emasculates the leader and Sparruu drops faerie fire on the
rest…claiming it will kill them. In the end the thieves are routed
with only the leader tasting death.
Norg
guards immediately arrive and ask what the heck is going on. “He
fell on his dagger” seems to be an adequate response. But now the
dead body is the party’s responsibility and they are instructed to
take it to the “meat sheds”. This turns out to be an unseemly
place to the west of the district where hunters bring their kills and
virtually all other bodies are “disposed of”.
Quickly
the team drops off the unfortunate thief’s body (after looting it,
naturally) and heads back to the magic district. In that district it
becomes clear that many vendors are purveyors of junk…which the
norg seem to love. Instead of stepping into a particularly gaudy
glowing mushroom house the party instead enters the quaint tent of an
old witch. Inside Sideth quietly procures what are obviously witchy
spell components and the like. Then the heroes begin to ask the old
lady, whose name is Raferta, about the nature of various items they
have acquired. At a meager cost of 20 gold coins each she gives them
all the information she can about:
-A
ring with starburst patterns that can “turn” spells.
-A
gray potion that grants the drinker the strength of a giant.
-A
bowl and spoon that a chef can use to bend people to his will.
-A
pair of bear skin gloves that transform your hands into claws.
While
the witch is examining these items the gang notices a beautiful young
girl sitting at the back of the shop, knitting. She says nothing, but
smiles. She is beautiful beyond compare, mesmerizing by her mere
presence. The grandmother doesn’t like this attention and sends
poor Lezza to the back.
As
the team begins to leave they inquire about what sort of trouble they
might get into in the area. And old Raferta puts a challenge to them.
Her granddaughter is under a curse that makes her mute. Bring back
the rib bone of a vicious ganguth and she will be cured!
It
just so happens our heroes know of such a beast…
Meanwhile
Argus is dragged before the tent by two norg guards. He is so drunk
his insides come out and the guards inform the others that the young
lad owes 150 gold pieces to the barkeep known as Markus.
What
could the lad possibly have imbibed in a few hours that cost so
much?!
End
of Episode #8
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