Episode #6
Game
Date: 05-05-14
Cast:
Sparruu, Gul’Daryh, Skat
Supporting
Cast: Norgyl, Oda, Urtel, Argus, Sideth
Our
intrepid heroes enter the ice cavern, searching for Argus, brother of
Norgyl. The steps are slick and poor Urtel, not the most coordinated
guy in the world, slips and tumbles down to the bottom. They find him
dangling from an orc spear lodged into the side of a narrow ice
bridge…over a bottomless chasm.
There
is a way across. A cart on the other side is attached to a chain and
it rides along the narrow bridge. Skat uses a great length of rope to
secure himself to the chain and bravely walks across the slick bridge
then ties the rope to the cart. In this way the entire party is able
pull the cart over and use it to pull themselves across.
The
cave’s treacherous ice gives them no quarter and several party
members slide down into darkness, landing painfully in a bed of
icicles. Not a total loss…a handful of gold and a few weapons are
recovered from the poor saps who came before.
The
tunnel leading down from the chasm terminates at a great iron door,
which the party opens, all weapons at the ready. Inside is a deadly
scene. Two large rat-men hold a small girl hostage, knife to her
throat. She cries out for help. Gul’Daryh lets fly an arrow,
knocking one of the brutes to the ground.
But
something is amiss. Sparruu and Skat think this is not what it seems.
And when the rat thing hits the ground it seems to shimmer for a
moment then turn into a small white-haired woman! Sparruu weaves some
divine magic and puts a bit of faerie fire on the rat-thing
and the girl. The magic lends some clue as to their true nature,
revealing that the rat-man is just a man and the little girl is not
such a little girl.
The
illusion is broken, a snake-haired medusa stands before them
penetrating the party with her terrifying gaze. Oda, Gul’Daryh, and
Urtel stand transfixed, unable to move, seeing only her sinister
eyes. The others shake off the effect and fly into action. Daggers
are thrown, axes are wielded, and Sparruu sports the mirror he found
on the dead Norg back in the Ice Forest.
The
creature wheels around and comes face-to-face with her own image! She
is unable to withstand her own gaze…Norgyl’s axe then takes her
head neatly off.
Indeed,
the man standing beside the creature is Argus, Norgyl’s brother!
This huge blonde barbarian seems aloof, haughty, and less impressed
to see his family than one might expect.
The
white-haired girl, Sideth, is healed by Sparruu’s magic. Behind
them is another iron door behind which, they surmise, is something
the snake witch called “Master” (but turns out to be “Mister”).
Sideth wants nothing to do with it and suggests leaving immediately.
Others echo her sentiment. But bold Argus flings open the door as is
his wont.
Inside
is a strange scene. The large room is filled with all manner of
decorative chairs and tables, dressing tables, armoires, vases,
paintings, books and other fine things. Yet they are all decrepit,
dirty, broken, even faked. Sitting among these things is a tall and lurching creature with a long hooked nose. He is wearing ratty clothes
that once were fine. He speaks strangely, using words that don’t
make sense, seeming to put on an air of intellectual power. His words
have sinister charm and Sparruu seems to be taken by them, accepting
cake and tea offered by the creature’s tiny goblin slaves.
But
no one else buys it. The gig is up when Oda hurls her spear and the
creature bursts out of its suit, tooth and claw and full of rage!
Spells are flung, axes swung, daggers thrown! Sparruu recovers the
dead medusa’s head…a desperate ploy to use her magic against her
master. But it does not work…alas the magic seems spent.
Soon
the tall creature’s wounds seem to take a toll. Just as Gul’Daryh
reads an incantation from a magic scroll the monster mutters “So
much for dinner.” In a puff of black smoke it vanishes without a
trace!
A
trap door is found and Sparruu springs the trap, taking a javelin to
the chest. But the tough gnome persists. Two chests are recovered
from the cubby hole under the door.
Another
door leads out and further into the labyrinth…but our heroes are
tired and sore. Perhaps another day?
End
of Episode #6.
Yeah, next episode is definitely rest up and count loot. We also need to do something about how Argus appears to be something of a bag-o-dicks.
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