I run Monday night game over Skype, for
now. And it's going great. I use Labyrinth Lord + Advanced Edition
Companion with a proper helping of house rules to get the kind of
gaming experience I really want. I think my players are enjoying
it...they haven't sent me death threats or stopped showing up yet. I
must be doing something right.
The current adventure is set in the
frozen north of my campaign world of Yria. In this region an
ogre-like race of humanoids called the Norg are the dominant people.
The party of PCs are traveling to the great city of Frimmsreach,
ostensibly to help a young barbarian couple find a relative who was
sold into slavery by his own father.
At this point there are two PCs:
Gul'Daryh (pronounced gul-dar-UH) is a
Half-Elf Ranger/Elementalist who was raised in the wild northern
forest of Pricklewood. The Elementalist is a class that comes from
the excellent Labyrinth Lord supplement Theorems & Thaumaturgy,
which I highly reccomend.
Sparruu is a Gnome Cleric/Thief, of the
Miana Musina tradition. This is a trickster god of my setting. I'll
post the full write-up for the Miana Musina Cleric a bit later.
Now into the game...
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