EPISODE
#36 and #37
SUMMARY:
Game
Date: 12-15-14 and 12-22-14
Cast:
Sparruu, Frothgar, Argus, Azmooth
Inside
the sarcophagus chamber our heroes see more lovely paintings on the
wall. Monsters, chaos, and death seem to be the theme. This time the
images feature a serpentine warrior wading through battles until a
fireball from the sky destroys a temple (Shrine of Worms!).
The
serpent guards begin speaking through the walls, hissing and
laughing.
“On
behalf of myself and my brothers I thank you for the entertainment.
The trick with the magic knife was particularly pleasant. It’s nice
to see that tomb raiders these days have not lost their spirit.
And
that’s good news for at least one of you because when I awaken my
master he will be hungry before reclaiming the Shrine of Worms. And
he only feeds on the best of the best. Your defeat of the two
decrepit guards in the hall was enough to demonstrate the minimum
degree of prowess required. So choose your weapons and steel your
nerves. You are about to meet your makers, the impotent fools you
call gods.”
And
so, trapped, the team starts looking for a way out. Sounds in the
walls indicate the guards are doing something, turning a mechanism.
One of the diamond eyes on the sarcophagus lid lights up. Then
another. This lid is coming open.
Azmooth
tries to brace it with a long spear but is shocked painfully.
The
lid opens! Up rises a serpent man. As the party begins to assault
this threat it speaks, appearing somewhat weakened. "Wait! I am
not your enemy!"
Turns
out he's not. He replaced the serpent guy who was supposed to be in
the coffin. His plan? To kill the head honcho, the high priest of
K'lixtra, the last of the serpent brothers...Varlix!
The
serpent guards are not happy about this. They rush in and all hell
breaks loose. A few moments and many decapitated serpents later the
party is panting and asking questions.
The
new ally, Alix, says his only goal in being willfully put to sleep
for a thousand years was to gain access to Varlix' tomb and kill him
before he could awaken.
"For
if Varlix returns the Shrine of Worms to its former glory he will
summon the Terror Worm, devourer of villages."
This
cannot stand. "How do we find him?" Asks our heroes.
Alix
reveals a secret stair way down under his sarcophagus. It leads down
to a room identical to the one they just left...including another
sarcophagus. This one too is beginning to open up. Alix, desperate,
says "Do not let it open!"
What
to do? The lids are trapped. But Alix remembers a way to reverse the
opening process and, by turning a certain gem on the lid, the
sarcophagus goes silent again. Phew!
Alix
lowers this sarcophagus revealing yet another flight of stairs. Down
they go into the darkness to a dead end. But not a dead end...for
here is a secret door. Once inside they find a 5' tall column of
stone topped with a weird face. The hollow eyes of the face are
filled with squishy, wet worms. Behind it is another wall.
Alix
takes a worm and bites into it. Gross! Then he spits the chewed worm
onto the back wall. Grosser! But the door is revealed and opens
easily. Sparruu takes a mental note.
They
step into a long room with s small pool or well at the end of it. The
left hand wall has collapsed and the smell of nobberlochs is strong.
Be careful, guys.
Alix
examines the walls. "Here." he says. The back wall. He
pulls out another worm. This time Sparruu takes it. "I'll chomp
a worm!" exclaims the short priest of Miana Musina. He takes a
bite, chews the foul thing up, and spits it on the wall. The door is
revealed and opened...
Inside
this next room is another sarcophagus. Simpler-looking than the
others. Sinister. No treasures lines these walls. No weapons. Only
bones.
Alix
is ready to plunge in. But Azmooth and Argus are both badly injured
from their travails with the trapped coffin lids and the serpent
guards. Time to rest.
The
party falls back to the worm statue room. It seems the most secure
and easily defended. They set up with Alix taking first watch. But no
sooner have their weary heads hit the pillows before Alix, noticing
something stirring in the statue's eyes, is struck by a snake-like
black worm dripping with foul ichor!
No
rest yet. Battle time. More worms come. Alix is bitten, Argus is
bitten, serpent heads fly. These little savages are slick and hard to
get a hold of!
When
all the worms lie dead and drooling their black blood the party takes
stock of its condition, cleans up the mess, and finally finds a spot
to bed down. A good night's sleep will refresh them...then they might
take on the challenge of destroying this evil Varlix joker.
End
of episodes #36 and #37.