It is once again time to crack open that folder of unsorted RPGs, randomly select a few, and dash out some thoughts about them. Just like in the days of old.
AGON by John Harper is a game about poor Greek bastards serving the gods in an endless divine war. This game looks pretty focused and themed. The layout is landscape, everything looks pretty good. It's one of those games that takes its time but doesn't seem to meander. We don't get an intro until page 8. It's a game unafraid to give you multiple pages of pictures and quotes to prime the pump.
So right off the bat the game sets up a clear purpose for the game - heroes (players) must gain glory by winning fights and contests. They must also carry out the quests given them by the gods. Players are explicitly in competition with each other and the GM (the Antagonist), trying to out-awesome each other. But also they are part of a team working toward the goals of a god so they must work together. That seems like a nice tension.
The mechanics are elegant. You have stats ranked by dice. Bigger dice = better stat. When you have a contest, you roll some dice. Whoever has the die with the biggest result wins that contest. I like it. Seems like a quick way to resolve conflicts and is well-suited to playing in person at a table. Makes me want to revisit ideas for dice pool systems.
So the whole thing takes place in a fictionalized ancient Greece with gods and monsters where strong heroes duke it out or have fantastic contests of a - shall we say - Olympic quality.
I would play this.
Side note: I recognized the name John Harper because you can't toss a stone in the RPG sphere without running into Blades in the Dark, another game of Harper's design. This guy is good. Watch out for him.
Repatriated by M.A. Guax is a pamphlet game, so it is minimal in nature. The Basic Rules are 2 pages.
It says it is a game about being exiled to a forbidden land that belonged to your ancestors and that you have some kind of divine right to claim it. There isn't much here in terms of explanation or guidance. There's no discussion of how to create such a setting or what you're supposed to do in it.
The rest of the game is rules for survival and task resolution.
There's also a separate equipment pamphlet.
This is a weird one. The design seems fine. You have a few attributes and some vulnerabilities: Hunger, Pain, and Stress. All dice rolls are 2d6 vs. your vulnerability.
The game isn't listed on the creator's page as far as I can tell so I honestly don't know how I got it. Maybe it was up for a time but taken down? I don't know the history of it.
Nice. I'm interested in all 3 of these.
ReplyDelete