ENEMY
LOCATION TABLE
In theater-of-the-mind combat can
get a little confusing. Without the visual aid of maps and minis to
keep you grounded it is very easy to lose track of exactly where
everyone is. And it is hard for players to visualize where their
enemies are.
This table simplifies things a bit.
When the party encounters enemies the GM will describe their relative
distance as being immediate, near, or far. When specific distances are
needed to help make combat decisions or decide if a spell's range
will do the trick the GM can roll 1d6 on the table and give a
concrete distance rather than winging it.
ENEMY
LOCATION TABLE
|
|||
---|---|---|---|
d6 Roll
|
Immediate
|
Near
|
Far
|
1
|
5'
melee
|
50'
|
120'
|
2
|
5'
melee
|
60'
|
140'
|
3
|
10'
|
70'
|
180'
|
4
|
20'
|
80'
|
210'
|
5
|
30'
|
90'
|
240'
|
6
|
40'
|
100'
|
more
than 240'
|
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