Game
Date: 09-15-14
Cast:
Sparruu, Gul’Daryh, Frothgar, Argus
Supporting
Cast: Quilliam, Skat
While
walking back to the village Quilliam studies the journal more
closely.
In
the village is a gathering of people arguing about preparations for a
possible orc threat. The villagers have brought out various odd,
magic items that seem to be randomly occurring in the area…talking
dolls, singing spoons, and chairs that can fight. But the words of
Blart and the event with Bjorn cause great concern among the heroes.
These “magic items” are no good!
A
bit of Miana Musina’s charm convinces many villagers that they need
to go on a wide march around the village area, a ruse to get them out
of the village in case all hell breaks loose.
The
adventurers decide to investigate the island at the center of the
lake, which seems to be at the heart of all this trouble. Suiting up
with some snow shoes, oil, and other goodies they head out.
The
island is oddly formed, as if it were growing up from the lake like
some kind of frozen plant. Silverchain, who to this point has said
little about her experiences in the Ice Forest, summons a spirit
warrior…a powerful spear-wielding ghost hovering above the ice.
Could this be clerical magic? Is Silverchain now a priestess of some
ancient goddess?
The
spirit warrior, being asked to guide them, reveals a 3’ diameter
stone door under the ice at the island’s heart. Argus puts his
mighty muscles behind it and opens the door to reveal a well-like
tunnel leading straight down into darkness. Sparruu suggests tying
ropes together and climbing down. He and Skat begin the process.
But
before the team can begin the descent they become aware of
approaching danger…8 lurching, hunched forms running at great speed
across the icy lake. Bestial forms, all mouth and teeth and thick
manes, dragging great maces and axes…running towards the island!
Drokks, as Quilliam surmises. Savage mercenaries and assassins. No
time for negotiations. The arrows fly and the battle is joined. Axe
and mace, arrow and magic, furious combat!
But
these are no mere cyclopean orcs. The creatures are skilled at
battle, quick, with thick, tough, furry hides and knotted muscles.
And they hit hard. The barbarian takes several blows, nearly dropping
from the onslaught. Seeing that the party’s chances of victory are
slim, Sparruu suggest a retreat…down the hole.
And
so he goes, followed by the others one-by-one as Argus tries to hold
off the beasts in an apparent suicide mission. Quilliam pulls at
Argus uselessly to get him to leap into the hole as he works his
magic, creating a feather fall on the whole party.
Argus,
seeing the means to retreat and the necessity, leaps in…slowed by
the feather spell, pulling the lid onto the opening behind him. The
entire group float peacefully down 150’ to a stony, cold floor in
the darkness…
End
of Episode #23
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