Friday, September 12, 2014

Thursday, September 11, 2014

Frimmsreach Episode #22

EPISODE #22

SUMMARY:

Game Date: 09-08-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat

That night the air is thick with anticipation and energy. Sparruu dreams of a sacred temple, a giant serpent, and a coming fireball from the sky. Frothgar dreams of mighty Frimm battling snakes and worms and of a giant hammer. Gul’Daryh homes in on the magical aura of the lake itself, a convergence of elemental forces seems to be at its heart. And Argus, hungry, discovers an invisible assassin poisoning the food. Poor old Edda lies dead after tasting her own gravy.

The assassin is tracked to the treeline where the tracks vanish. Elf magic? Elves are known to step through the trees like stepping through doors.

Bjorn, the merchant, overhears the conversing heroes and offers his help. Back at his store they learn that many items, not just gloves, tend to become “magical” in the village. And not always in a good way. He demonstrates a simple pick that vibrates with raw energy. He tells of dancing spoons and floating shovels. And the man, sick it seems, falls dead before the heroes.

What evil is wafting from this village like a foul stench?

Later the team goes to Blart’s abode to discuss the items they left with him but the old wizard is gone. His wolf, Snowlope, drops a sack of their items on the ground and says his master has gone. The sack contains most of the things they left, sans the goddess figure and fancy sword. A note in the bag indicates that the Shrine of Worms is located at the bottom of the lake.

The dwarf Silverchain, who has been watching this unfold, steps up to offer her assistance, having a reason to desire the preservation of the goddess shrine she believes to be located nearby…specifically on the island at the lake’s center. She produces a small book which, using the magic goggles acquired in the labyrinth, Quilliam is able to read. It is a journal detailing the ritual to be enacted in order to awaken the evil of the Shrine of Worms…and it involves the slitting of dwarf throats!


End of Episode #22

Frimmsreach Episode #21

EPISODE #21

SUMMARY:

Game Date: 09-01-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat

Our resolute heroes retire to the rooms graciously provided by old Edda at the Common Room. But Frothgar, Skat, and Gul’Daryh volunteer to take watch along with the sheriff’s men, just in case the orcs make an assault…which they do.

The tricksy monsters try to attack from two directions but are met with fierce resistance. Then, in the midst of the battle, sheriff Tamar is taken down by an orc arrow. Sparruu, hearing the commotion, rushes out and lays on hands, praying to Miana Musina to save the man’s life. She accepts his prayer and the good sheriff is immediately healed of his wound.

Bjorn, the merchant, comes out of his store bearing gloves that glow with magic and commanding the orcs to scatter. The glowing image of a blond warrior appears above his head and the orcs, fearing this magic, flee. Bjorn collapses after using the gloves.

Blart trudges through the snow through the middle of the growing crowd and takes the magic gloves away. No one stops him. “I told you to stop messing around with this stuff.” He says, walking away.


End of Episode #21

Thursday, August 28, 2014

Frimmsreach Episode #20


EPISODE #20

Game Date: 08-25-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat, and 3 armored dwarves

With the fire lit and the mowthgar in a panicked charge the party takes the opportunity to duck and run. Kilminster Barrackbomb is eager to charge into the fray and save his brethren from the upcoming sacrifice. But the odds are overwhelming and reason wins out over blind heroism.

Retreating to the black pools the team faces down a small contingent of orc scouts rapidly running them down. Victorious, they continue their mad flight, lead now by the old man called Argus Emir (no relation to our dear Argus the barbarian). But the other Argus, the barbarian, passes out as he nears the glowing orange globs lurking above the water. The orange blight is still upon him!

Argus the elder leads them through a shaft that slopes steeply upward while Argus the younger is carried. Killminster and the dwarves collapse the roof to discourage orcs from following. The trail leads to the surface and back to the wind and cold.

The party discusses their plan. The sacrifice, somehow related to the Shrine of Worms, must be stopped. A dwarven stronghold is nearby – Northpoint Stronghold, commanded by Krakster Farznickle. Hulktall, Bruiser, Killminster, and the few dwarves they brought out from captivity all head to the stronghold while Frothgar accompanies the other captives along with Sparru, Argus, Skat, Quilliam, and Gul’Daryh to the village of Argus Emir.

The dwarf Silverchain does not accompany the other dwarves. She is tired of the cold and wishes to find a warm place to rest. On the walk to Frostmyr she reveals something about the Shrine of Worms…an old tale she was told by her mother. The Shrine was built deep in the earth beneath another shrine on the surface…one dedicated to an ancient and forgotten goddess. No one knows how they were destroyed but both have been dormant for a thousand years.

The village of Frostmyr is not far and the crew makes it before dark. Low round houses covered in ice and snow reveal themselves by spindly trails of chimney smoke. The village common house, owned by Argus Emir and Edda, welcomes the party heartily with hot bowls of gariboo and ice turtle soup and mugs of stout ale. Villagers come to meet with their lost friends.

Old Edda and Argus Emir suggest that the orange plague that Sparruu and Argus suffer must be attended immediately for they have heard of such things before. Such an orange plague took poor Edda’s husband years ago. Argus leads them to the dwelling of a strange old hermit outside of town who he calls Blart. They meet him atop a hill by his house and he quickly reveals himself to be eccentric and magical.

Blart, a short and rounded figure (like the houses of the northern villages), seems distantly interested in the heroes’ quest to prevent the reopening of the Shrine of Worms. He agrees to dig up what information he can and to have a look at the various trinkets they have recently acquired…to see what strange properties they possess. In exchange, he will take two of the trinkets for himself. For the price of a single gem he gives Sparruu and Argus each a small orange disc of some strange metal. “Sleep with it on your tongue.” He says. “It will cure the orange blight.”

The heroes take their leave of Blart’s small house with the intention of returning the next day.

End of episode #20.

Monday, August 25, 2014

Frimmsreach Episode #19


EPISODE #19

 
Game Date: 08-18-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat, and 4 armored dwarves

The team makes short work of the ten orcs that have come to investigate the noise behind them. Between Sparruu’s Bedazzling, Gul’Daryh’s arrows, and the axes of Frothgar and Argus the enemies are put down. One of them was bearing a large battle horn carved from the horn of a garilou…but he never got the chance to blow it.

It seems no other enemies heard the clash so the party moves on through the tunnel, heading north toward the slavers and, ostensibly, the meetpoint.

Stealth is dealt…a small room full of common supplies is guarded by an iron portcullis. In it are spears, shields, sacks of grains, and boxes of other supplies. Further down the tunnel is a larger chamber, also gated, full of snarling mowthgar! These short, hairy beasts begin to sniff and chomp. A spell of silence is woven to keep them quiet.

Across the hall is a stairway leading down flanked by torches and past it the stealthy Skat finds a large opening, guarded by a portcullis, holding ten frail captives…dwarves, humans, even a halfling. Apparently these are the slaves not worth sacrificing. With the help of the powerful Argus the gate is raised and the captives freed.

Meanwhile two cyclopean orcs make their way up the stairs, apparently on innocuous business. With the team lying ready the orcs don’t stand a chance.

Skat makes his way down the stairs to check out the area. He sees a door, closed. In his hurry he neglects to see that the floor is trapped in front of the doors…spikes jutting up, barely missing key vitals! Hurt but not seriously he makes his way back to the top to quickly inform the others. Argus, taking up a dead orc, rushes down the stairs to throw the corpse upon the spikes…hopefully fooling any guards into thinking their own had sprung the trap. But alas…the doors open as he approaches. He stands, dead orc in hand, with several guards staring at him. Caught red-handed he throws the body down the steps, knocking the guards to the floor. Blood from the corpse had dripped down and his footing gives way. Slipping, he tumbles down the steps.

As Argus rights himself and rushes back to the others Frothgar and crew lay a clever trap by spreading oil across the hall between the mowthgar pen and the meetpoint door…forming a channel of death! The portcullis is raised, the oil lit, and the orcs rushing to the top meet a flaming surprise. Sharp-toothed, agitated mowthgar rushing directly at them and walls of fire penning them in…

End of Episode #19

Thursday, August 7, 2014

Frimmsreach Episode #18

EPISODE #18

Game Date: 08-05-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat, and 6 armored dwarves

Having survived the orange goo the party searches the cavern and discovers several trinkets lying about, hidden under rocks and in crevices. Some of these, Quilliam surmises, appear to be of a magical nature. Could it be that the orange goo eats everything except that which is magical? Perhaps.

The crew continues forward into a larger cavern where foul orcs have made camp in the past. Sadly they discover the bodies of three dwarves…killed in the slave march for being slow or wounded. Frothgar gives them last rites and prepares the bodies to be transported so they may be laid to rest or burned respectfully at a later time.

The room opens into a different cavern, like a smaller highway merging into a larger one. Camp is made. After about 5 hours of rest they are awoken by Quilliam and Brickwallow…a large group approaches from the larger tunnel outside the cavern. Orcs! Perhaps another slaver group.

Sparruu creates an illusion to disguise the party and they quietly listen as the troupe goes by. There are 40 or perhaps 50 orcs and their captives. Two of the orcs enter the chamber to check the old campsite. They notice it has been disturbed and comment “Probably them pesky lizards.”

Sparruu and Argus both start to notice their hands are burning and glowing slightly orange…what evil lurks in their veins from the orange goo that once got inside them?

Skat, carrying a silenced stone, runs behind the orc group and spies. He learns they are indeed leading hostages…dwarves, humans, and others. They are heading to the meetpoint to regroup with Ur-Kak the Swine. There is mention again of “the damned elf”.

Plans are discussed. Attack the orcs directly? Sneak up and pick them off somehow? Push them into the deep pool that they know will be coming up soon? In the end they trail the orcs as closely as possible. When the pool is reached the orcs slow down. One of them, on a dare, sticks a toe in the water…and is immediately pulled in. The great mouthy beast the party encountered before seems to travel from pool to pool…or there are many of them.

The orcs pass the pool. The party starts to move past, the orange glow of goo lighting the dark pool. A single stalk with what looks like an eye pokes up…watching them. Sparruu and Argus feel the orange in their hands burn and glow hotter.

As they skirt past the large pool they come upon a smaller pool. Suddenly the cave gobbler strikes, bursting out of the black water and gnashing its huge mouth at Argus. The barbarian’s keen reflexes save him and the fight is on. Slashes, hacks, and tail swishing! Urfnozzle Doorbreaker is grabbed by the whipping tail and thrown into the depths of the pool. The heroes bash away at the rotund monster and Brickwallow Stormshot deals a telling blow, sinking into the pool along with the creature!

The sounds of battle have alerted the orcs. Ten cyclopean orcs are rushing back from the larger group to see what is going on…


End of Episode 18

Sunday, August 3, 2014

Winds of the Ice Forest...coming soon

My new module, Winds of the Ice Forest, seems to be completely written and is now being laid out. This is a sample piece of the art. Gotta work out the cover, then it should be ready for publication shortly thereafter.

This is a Labyrinth Lord module for 1st-3rd level PCs. I ran elements of the adventure for two groups and had a great time with it. The module is a bit of a lost-in-a-maze affair with lots of random rolls for encounters, though you can easily pre-determine which ones you want to use. I designed it as a drop-in adventure rather than giving it a huge story. I tend to prefer simple modules myself that allow for a lot of GM fiat.

More later...

Wednesday, July 30, 2014

Frimmsreach Episode #17

EPISODE #17

Game Date: 07-29-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat, and 7 armored dwarves

The crew set out to investigate the cyclopean slavers’ meetpoint, an estimated day’s march through the slave tunnel. Bart Barrackbomb and Loots Doorbreaker remain at the stronghold to repair damage and make the journey back to the Rock Hardies to report. Brickwallow Stormshot and his dwarven companions Tankfellow Stormshot, Hulktall Stormshot, Bruiser Barrackbomb, Killminster Barrackbomb, Urfnozzle Doorbreaker, and Nabby Doorbreaker join the gang on their journey to foil the slavers.

Backtracking to the battle site is not difficult. The frequency of passing orc bands has thinned the inhabitants of this 20-mile stretch of tunnels. Upon reaching the battle site they discover three cyclopean orcs lying in wait. The pools of dark water bubble dangerously. A plan is executed and Quilliam puts the monsters to sleep. They dispatch two of the orcs and Sparruu attempts – unsuccessfully – to charm the survivor. Instead, the intimidation of dwarves forces the orc to reveal directions to the meetpoint along with timing for the meet. In 2 days time he says…turn right at the deep, deep pool he says.

Behind them the bubbling water begins to slosh…the creature of the black depths stirs. Leaving the orc tied and bleeding and unable to run they move ahead…his screams abruptly cut short behind them.

Miles pass and the crew comes upon a large cavernous opening in which the ceiling and walls glow orange, like a large lit candle. Sparruu’s curiosity leads him to approach some of the glowing goo clinging to the wall…and it promptly leaps onto and INTO his hand. Frothgar lays down a half-moon of oil and commands everyone to back up behind it. The orange goop, stinging, leaps from Sparruu to Gul’Daryh and then Argus.

The clumps of glowing globs slip down and coalesce into two humanoid figures of 10’ height! The semicircle of fire has no effect…sling stones seem to plop into goop. But Quilliam’s magic missile and Gul’Daryh’s ray of frost cause major malfunctions and, when followed up by Argus’ powerful axe…it is curtains for two of these globular goliaths!

Sparruu seeks the wisdom of Miana Musina and is convinced that retreat is the wisest choice. But the gang press on, Brickwallow grabbing the gnome and pulling him forward to rush past the beasts and continue on the journey through these dark tunnels.

Sparruu’s dark omen bears fruit as Nabby Doorbreaker, bravely charging the last of the orange beasts, is crushed between its massive fists. The dwarves are enraged. But soon Gul’Daryh compels the cursed sword of Orinth to slice an arm off the monster and Argus’ axe dispatches the last creature in a mighty blow that splits it in twain.

Shaken, the party collects the body of Nobby Doorbreaker and prepares to quit this foul cavern.


End of Episode 17.

Saturday, July 26, 2014

Frimmsreach Episode #16

EPISODE #16

Game Date: 07-21-14
Cast: Sparruu, Gul’Daryh, Frothgar
Supporting Cast: Argus, Quilliam, Skat, and 9 nearly naked dwarves

Summoning their courage and resolve our heroes give chase to the ganguth, led by Frothgar’s temporary ability to detect evil. What few spells the party has left are flung and many spears and axes are chucked. A sack of flour is thrown, but the sack explodes too far from the beast to lend visibility.

Once the ganguth joins battle it becomes visible again. The wounds caused by the blows of our heroes begin to heal right before their eyes…

A wolf summoned by Gul’Daryh – the effect of a small wolf statue – is slaughtered by the beast after giving it a nasty bite. Soon the crew of dwarves, gnomes, barbarians, and half-elves brings the beast down! They continue to hack and slash at the monster for Frothgar still sees evil stirring in its seemingly-lifeless corpse.

Gul’Daryh quickly extracts a single rib from the monster – the component needed to lift the curse from the old witch’s granddaughter back at Frimmsreach. Then he makes a fire upon the monster, finally sending it off in ashes. But Argus has already lugged the creature’s head away from the battle to the dark, sinister pool of water and tossed it in…a meal for some foul beast.

Will this truly be the end of the ganguth?

Three dwarves lie dead amid the remains of orcs and nine draw breath. Among the living are Brickwallow Stormshot, Tankfellow Stormshot, Hulktall Stormshot, Bruiser Barrackbomb, Bart Barrackbomb, Killminster Barrackbomb, Urfnozzle Doorbreaker, Loots Doorbreaker, and Nabby Doorbreaker.

Among the dead are Boomer Earthcleaver, Zapper Earthcleaver, Shank Earthcleaver…the brothers were struck down together in the battle.

The party carefully places the dead dwarves on stretchers for transport to a more fitting place of final rest and they take a long rest themselves, regaining some strength, praying for strength, and readying themselves.

Brickwallow explains that the cyclopean orcs are part of a network of slaving teams all bent on gathering as many dwarf slaves as possible and joining together at a meetpoint in a few days. Their leader, the notorious Ur-Kak the Swine, plans to move all his slaving bands north of Frimmsreach to a mysterious place called The Shrine of Worms where “the Elf” is waiting to accept them.

What sinister plans are afoot? What darkness could this Elf be dabbling in?

The crew return to the dwarven stronghold down the tunnel to the east and find weapons, armor, food, and a place to gather strength and make plans.


End of Episode #16

Friday, July 18, 2014

Frimmsreach Episode #15

EPISODE #15

Game Date: 07-15-14
Cast: Sparruu, Gul’Daryh, Skat, Frothgar
Supporting Cast: Argus, Quilliam

The cyclopean orcs approach…a well-laid illusion disguises the sinister cave pool…our heroes lie in wait.

Two one-eyed orcs approach the bait. Seeing the girl lying on the ground they cannot help but approach. Screams of fear and agony as they fall into the pool and are immediately turned into lunch by whatever evil lurks beneath.

The illusion is broken, the orcs turn to regroup. The party presses its advantage. Frothgar calls upon his fallen dwarven brethren of days gone by and summons two fighting dwarf spirits to join the cause. With Frothgar and Argus leading the assault they push through the narrow passage, wading into the orc’s front line. Orcs go down to the left and to the right.

Behind the front line is a group of nine hostage dwarves headed for the slave blocks. Behind them are more orcs, orc champions, a sinister-looking orc shaman, and the dreaded ganguth lurking at the rear.

The battle is short, our heroes are in force. Qillium the wizard, perhaps urged by necessity, casts a brilliant, sun-like light upon the axe of Argus, temporarily blinding the enemies (and Sparruu). Those one-eyes can’t seem to take the brilliant light.

Just as the orc shaman is about to weave his magic Skat hurls a well-placed dagger, thumping the orc to the ground. Soon the dwarves are freed and join the fray. The orcs are routed and what remains of them flee the scene. The heroes take on the ganguth, its malicious eyes focused on those enemies it has fought before: Sparruu, Gul’Daryh, and Argus.

Axes and swords slash at the beast but it seems to heal nearly as fast as it is hurt. Overwhelmed by numbers, the creature runs, slashing Sparruu out of its way and nearly killing the gnome. The thing vanishes, as it did before.

But Frothgar calls on Frimm to point him to evil and discovers the monster is not gone…just invisible, and running away!

Do the heroes have it left in them to pursue or must they call the battle finished?


End of Episode #15