EPISODE #20
Game Date: 08-25-14
Cast: Sparruu, Gul’Daryh, Frothgar, Argus
Supporting Cast: Quilliam, Skat, and 3 armored dwarves
With the fire lit and the mowthgar in a panicked charge
the party takes the opportunity to duck and run. Kilminster Barrackbomb is
eager to charge into the fray and save his brethren from the upcoming
sacrifice. But the odds are overwhelming and reason wins out over blind
heroism.
Retreating to the black pools the team faces down a small
contingent of orc scouts rapidly running them down. Victorious, they continue
their mad flight, lead now by the old man called Argus Emir (no relation to our
dear Argus the barbarian). But the other Argus, the barbarian, passes out as he
nears the glowing orange globs lurking above the water. The orange blight is
still upon him!
Argus the elder leads them through a shaft that slopes
steeply upward while Argus the younger is carried. Killminster and the dwarves collapse
the roof to discourage orcs from following. The trail leads to the surface and
back to the wind and cold.
The party discusses their plan. The sacrifice, somehow
related to the Shrine of Worms, must be stopped. A dwarven stronghold is nearby
– Northpoint Stronghold, commanded by Krakster Farznickle. Hulktall, Bruiser,
Killminster, and the few dwarves they brought out from captivity all head to
the stronghold while Frothgar accompanies the other captives along with Sparru,
Argus, Skat, Quilliam, and Gul’Daryh to the village of Argus Emir.
The dwarf Silverchain does not accompany the other
dwarves. She is tired of the cold and wishes to find a warm place to rest. On
the walk to Frostmyr she reveals something about the Shrine of Worms…an old
tale she was told by her mother. The Shrine was built deep in the earth beneath
another shrine on the surface…one dedicated to an ancient and forgotten
goddess. No one knows how they were destroyed but both have been dormant for a
thousand years.
The village of Frostmyr is not far and the crew makes it
before dark. Low round houses covered in ice and snow reveal themselves by
spindly trails of chimney smoke. The village common house, owned by Argus Emir
and Edda, welcomes the party heartily with hot bowls of gariboo and ice turtle
soup and mugs of stout ale. Villagers come to meet with their lost friends.
Old Edda and Argus Emir suggest that the orange plague
that Sparruu and Argus suffer must be attended immediately for they have heard
of such things before. Such an orange plague took poor Edda’s husband years
ago. Argus leads them to the dwelling of a strange old hermit outside of town
who he calls Blart. They meet him atop a hill by his house and he quickly
reveals himself to be eccentric and magical.
Blart, a short and rounded figure (like the houses of the
northern villages), seems distantly interested in the heroes’ quest to prevent
the reopening of the Shrine of Worms. He agrees to dig up what information he
can and to have a look at the various trinkets they have recently acquired…to
see what strange properties they possess. In exchange, he will take two of the
trinkets for himself. For the price of a single gem he gives Sparruu and Argus
each a small orange disc of some strange metal. “Sleep with it on your tongue.”
He says. “It will cure the orange blight.”
The heroes take their leave of Blart’s small house with
the intention of returning the next day.
End of episode #20.
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