THREE RULES FOR OSR GAMES
Just a quick set of house rules that sound fun and useful for OSR games. The idea is you can keep the rules as written as much as you like, but just add these as a final layer on top for players to use. These are all situation-driven, so there's no record keeping.
Let's call this set of three the SCL (Solid Crit Luck), for shorthand. Or maybe A-SEAL because it sounds like that when you say it. Doesn't matter.
1. Solid Hits.
This comes from GOZR. If you succeed on an attack by 5 or more, you get Adv on damage roll.
Fighters can choose to divide their damage between up to 3 adjacent targets, even though they only technically hit one of them. Example would be hitting a goblin and getting 10 damage. You could give 3, 3, and 4 damage to three of the gobbos.
If it is a saving throw, and if making the save still deals some kind of damage to you, then a Solid Hit on the save halves the already reduced damage.
If it is any other roll and you succeed by 5+ or by 25% or more, the GM may grant a small boon in some cases. Maybe just name a trivial benefit (see item 3 below).
2. Double Crit.
If you crit and then roll max damage, you have a double crit. Whatever effects your crit normally has, you double them. Obvious example is damage x2 then x2 again. But if you get a benefit, such as an extra attack on a crit, then you get another extra attack.
This one assumes you use crits, of course. If you don't... I cannot help you.
3. Lucky Number.
Roll 1d20. Whatever the result, this is your character’s lucky number. Any time you roll this number on any attack roll or save, you get to name a trivial benefit. The GM can veto or tweak it, of course.
Example: Your number is 11. You roll 11 on an attack. Not enough to hit! But you say “My attack throws him off balance.” The GM agrees and either grants you +1 to the next roll or penalizes the enemy by -1 on their next attack.
This one was inspired by Neoclassical Geek Revival, which I haven't played. So I don't know how it works in that game, I just know it has a similar rule.
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