Lately I've been on a GOZR kick, which is very nice because I do love the game. I'm super proud of it. The system is nice and simple and it works. The book itself, which is the most important thing for me as a creator, is a labor of love and I'm happy to have completed it.
I'm not the kind of creator who gets hung up on one thing and feels compelled to "support it". I'm happy enough to never do another GOZR project and do other things instead. But it just so happens that my muses have aligned under an ugly banner and I'm their slave at the moment. Niiiice.
Here are some little character sheets I doodled in a wee sketchbook. I started with one and ended up with a handful and counting. Here's a trick to see if I really love a game's aesthetic: can I do a million iterations of its character sheet? Obviously the answer is yes for old school D&D and it's many clones. I've also done a handful of Troika! sheets. But now it seems that GOZR hits the sweet spot. It has a discrete number of "bubbles" to draw: Cunning, Magic, Prowess, Hit Points, GOOZ, Defense, and WIZ. Each of these items has a shape and purpose and I can easily move them around on a sheet.
When I'm less familiar with a game, or it has a lot more moving parts, I find it difficult to get the vibe and make a character sheet. This why you don't seem me doing a ton of various game sheets. I need to understand a game and really get it to make a good sheet.
Aside from character sheets, I'm also working on new pages for the inevitable GOZR Rising! I'll share some of that next.
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