How does your GOZR game begin? Here's a table of random events that might get things kickstarted.
Tuesday, September 29, 2020
Monday, September 28, 2020
Sunday, September 27, 2020
Sunday, September 13, 2020
The Excellent Travelling Volume
Got some sweet zines from James Maliszewski. I don't really know a lot about Empire of the Petal Throne. But I did a drawing for James' The Excellent Travelling Volume (#11), rendering Srükárum, servant of Sárku and lord of the Legion of the Despairing Dead.
Saturday, September 12, 2020
GOZR Creatures
THREAT: This number ranges from 0 to 7+. It is the number of times the creature can make additional attacks or other actions or force re-rolls.
DEF: Defence is the number subtracted from damage. Always a minimum of 1 point dealt on a hit.
HP: Hit points.
SIZE: Small, gooz, large, giant, and huge. The creatures of this world will lean to the large size. Lots of megafauna. Also, creatures are assumed to be of animal intelligence. Intelligent monsters are not a thing, generally. But you can get some interesting behavior just looking at the animal world.
DMG: How many hit points of damage dealt per attack. Generally based on size, but varies.
Beyond that, I'm avoiding an obligatory description as each will have art. Instead, just going to include some bullet point notes about behavior, special attacks, defenses, etc. I'm also including tables for creating creatures on the fly.
Sunday, September 6, 2020
Slaying Time!
Here's some new pinup art I did. You can see the color version and other pinup art at my Blood Red Pinups blog. But of course I'll still post some of this content here as well... just not much.
Saturday, September 5, 2020
GOZR Mechanics
The mechanical interface for GOZR is like this:
You have three stats and each stat is a target number. When you do an action, you roll 1d20 vs. your own target. Then you follow up with whatever results are called for, such as damage.
And this is fine. This works. But I wanted to simplify and reduce dice rolls so I was strongly considering taking an Into the Odd approach and eliminating the action roll, going straight to the effect roll.
But I'm also taking a cue from The Black Hack and making the players do all the dice rolling. So when you are attacked by a monster, what do you roll? It doesn't make a lot of sense to roll your sword damage in that case. But the original three stat mechanics do work just fine for this since you're rolling against your own target, regardless of the weapon or attacker.
For now, I'm sticking with three stats as targets because in every case I've thought of so far this works, especially for a game where players make all the rolls.