Wednesday, October 14, 2020

In a Rage


I doodled a few weirdos in masks a couple of years ago and applied the name "Mask Ragers". I knew it had to become an RPG but it took me a while to get back around to it. For some reason it came around again pretty hard Friday and now I have a game system and premise on my hands. I guess I'll have to make a game, dammit.

Which is, honestly, really fucking cool. I mean, if I can sum up my entire creative plan in life in a single sentence: I want to make a lot of cool books that inspire other people to make cool stuff too.

As the great George Carlin once said: "I got a lot of good ideas. Trouble is most of 'em suck."

Story of my life.


Sunday, October 11, 2020

Fiasco, Etc.


I recently played Fiasco with the Monday night Doomslakers. It was my first experience with GMless RPGs. Overall, I had a lot of fun. But that was mainly because that's my crew and we always have fun. So what about the game itself?

To be specific, we played a Cthulhu-esque version or playset.

I am not sure how I feel about the game. I hesitate to criticize it because I don't believe I "get it" yet. Favorably, I can say it is brilliant and interesting. Perhaps if I'd read the rules completely I'd have a more robust comprehension. But who can be bothered to do that?

I was confused about how the game is supposed to proceed. I believe this is because my gaming history is almost 100% based in "traditional" (the cool kids say "trad") gaming, so I'm expecting loose RP until things heat up, then some kind of turn order with a person in charge. But GMless games, of course, aren't like that. They have a story structure strictly imposed by the game's rules. Because that's how you generate an actual story... otherwise it's a series of random follies that you can later describe as a story.

I confess I prefer the latter. It's my bag.

But since I've only dipped my toes in GMless and/or story gaming (we're playing My Life With Master now) I am reluctant to offer real criticisms of any of these games. It's not you, it's me, baby.

ASIDE: It is not lost on me that I was involved in early story games development and contributed a modest entry to their history with The Pool and The Questing Beast. But as I've said many times in the intervening years I really never played my games much. Just a handful of times, really. For example, the Monday night group has been meeting every week for over 5 years and we've never played either of my old games, nor have I even suggested or desired to do so. And my games are still structured as GM/Player, with fairly simple narrative tools. To this day in almost every game design I brainstorm there is something akin to the Monologue of Victory from The Pool. I do love that concept and I think it's quite nice in play. But maybe... maybe that's the full extent of my interest in leaning toward ye olde "N" in the G/N/S framework (which, as I understand it, is way out of favor these days... sort of like promoting Lamarckism at university after 1900 - the internet moves fast).

ASIDE 2: Hah! The Questing Beast (TQB) has one star rating in each star category except 1-star! I suppose I should be grateful for that. But it's still funny how people will get a free game and then give it a low rating... like there's not enough salt in the soup at the soup kitchen, ya beggars. lol



Saturday, October 10, 2020

Artist: Sveta Shubina

I love a good pinup, and Sveta Shubina delivers the goods. I should talk more about this artist on my Blood Red blog.



Artist: Dylon Sisson

Dylan Sisson's art is exceptional. Especially those awesome little drawings of drawing nibs and ink bottles!



Friday, October 9, 2020

Artist: Joe Vaux

I sometimes assume that if I make a post about an artist I need to say something profound. But fuck that. There's a lot of great artists I like to give love to. So I'm a gonna start making wee little posts about them... such as this.

Joe Vaux art kicks ten asses.



50

Oh yeah... THIS SHIT happened too.



Not-Inktober + Life Size Life

What is going on, you ask?

I made a pathetic attempt at Inktober, but quickly abandoned the foolish idea. I did the entire month 2 years ago and that was fun and timely. But last October I was neck-deep in Supercalla and my mom's declining health and this year my spirit is just not in it. I'm busy with GOZR and just surviving.


To be honest, I'm in a lull. I get this way from time to time and it sucks but it's just part of my artistic journey. It happens. I get in the lull generally on the heels of some creative high - probably completing Cozmic Metal Heads. Then I eventually come out of it and hit some new creative high. And that's fine with me as long as I keep creating. That's really all I care about, as an artist. I want to keep working. I'm happiest when I'm creating. Games, comics, random drawings... doesn't matter.

And that's the most urgent thing I would tell any creator who is struggling with any aspect of creativity. Just keep doing it. It is the act of creation that matters more than anything. You can dream about creating, and that is fun and rewarding. You can look back fondly on what you created, and that is also fun and rewarding. But nothing compares to the pleasure of being in the act of creation. Especially if you have confidence and faith in the thing you're doing.

That's probably my biggest weakness. I lack faith in my own work. I find comfort and strength in peoples' comments, though they are rare. It is lonely work doing this stuff. Any signal that I'm reaching someone is like fresh air, a cold drink, or a hot meal.

Bit of a rambly post but it's on my mind and I wanted to share it. Now I'm off to noodle about a new game idea. But aren't you working on GOZR?? Yes... but there's room for other ideas to germinate. I love having multiple ideas cooking at once. Though... if I'm honest... I'd prefer to have 100% focus on one thing at a time. Just not in the cards for me, I'm afraid.

Sunday, October 4, 2020

GOZR: Familiars

 Every wizard needs a familiar!



So here's one thing I'm thinking about for the game. I have structured it so that you can just choose how much of a wizard you want to be. You want a familiar, you got one. My idea is that being a wizard will be a pain in the ass with lots of problems. But so far I'm not sure I've pulled that off so I'm gonna have to revisit the rules and either give non-wizards more bennies or give wizards more flaws.

Because as it stands... you'd crazy NOT to be a wizard. I went a little nuts on the wizard stuff. I guess I am a fan of magic-users after all.

Thursday, October 1, 2020

GOZR: 100 Wizard Spells

 If you're a wizard, which spells do you know? Every PC wizard begins play with 1d4+2 spells.