This is a wonderful surprise and I cannot wait to read it through! That cover art really is one of my favorite pieces of your art ever, the hair exiting the border bounds is awesome and the armor and sword have such rich weight to them.
Based on the POD timelines I should get it sometime in the middle of September I would imagine. Can't wait. Congratulations on publishing another book James, you continue to be a huge inspiration to me!
Thanks! That's super kind of you and I appreciate it. Really helps keep me motivated to know someone out there gets some joy from what I do (other than me myself and I).
Ah! Thanks for pointing this out. I was very unclear about that. The idea was you could cast it, then your missile just hovers for 1 turn until you use it. But I didn't articulate that at all in the text. I probably meant to change it to "instant" or something, but failed to do so.
You can just assume instant or you can use the "hovers for 1 turn" read, which is what I prefer. I do it that way and let the wizard instantly fire it off, regardless of initiative. A "readied" action, so to speak.
Thank you for completing this work. I really enjoy it. I also like the inclusion of non-leveled spells. I enjoy leveled spells, but I also enjoy non-leveled because I am not waiting to reach level 3 or 5 to get the spell. All I need to do is find the teacher or scroll and I can learn the spell. I like this feature in Beyond the Wall and Other Adventures and in Symbaroum. I was thinking of possibly using the your rules to homebrew a "Ruins of Symbaroum", but with OSR. Seeing the non-leveled rules gives me a little hope and inspiration to try it out. Thank you for the great work.
I really love non-level spells too. For the same reasons. A GM who doesn't want starting PCs to have something like Fireball can simply not include it in random rolls. The player can then quest for such a spell, if they want it. That makes it meaningful in play, I think.
Hallelujah!
ReplyDeleteThis is a wonderful surprise and I cannot wait to read it through! That cover art really is one of my favorite pieces of your art ever, the hair exiting the border bounds is awesome and the armor and sword have such rich weight to them.
ReplyDeleteBased on the POD timelines I should get it sometime in the middle of September I would imagine. Can't wait. Congratulations on publishing another book James, you continue to be a huge inspiration to me!
Thanks! That's super kind of you and I appreciate it. Really helps keep me motivated to know someone out there gets some joy from what I do (other than me myself and I).
DeleteAt last I have attained Nerdvana!
ReplyDeleteTy James
Looks great! I have a question though, is the duration of Magic Missile really 1 turn? And if so, how.does that work?
ReplyDeleteAh! Thanks for pointing this out. I was very unclear about that. The idea was you could cast it, then your missile just hovers for 1 turn until you use it. But I didn't articulate that at all in the text. I probably meant to change it to "instant" or something, but failed to do so.
DeleteYou can just assume instant or you can use the "hovers for 1 turn" read, which is what I prefer. I do it that way and let the wizard instantly fire it off, regardless of initiative. A "readied" action, so to speak.
Thank you for completing this work. I really enjoy it. I also like the inclusion of non-leveled spells. I enjoy leveled spells, but I also enjoy non-leveled because I am not waiting to reach level 3 or 5 to get the spell. All I need to do is find the teacher or scroll and I can learn the spell. I like this feature in Beyond the Wall and Other Adventures and in Symbaroum. I was thinking of possibly using the your rules to homebrew a "Ruins of Symbaroum", but with OSR. Seeing the non-leveled rules gives me a little hope and inspiration to try it out. Thank you for the great work.
ReplyDeleteCool beans. Thanks for the comment.
DeleteI really love non-level spells too. For the same reasons. A GM who doesn't want starting PCs to have something like Fireball can simply not include it in random rolls. The player can then quest for such a spell, if they want it. That makes it meaningful in play, I think.