Saturday, December 16, 2023

Loom Character Class

From my Witch Valley B/X campaign, the Loom.


LOOM

The Great Loom have said nothing should be done except in its own time and by its own way. The Low Loom have said having four hands to do the work doesn’t hurt.

RESTRICTIONS

You attack as a Fighter. You can use any weapon and wear any armor created for Loom (cost is quadruple and plate mail is exceedingly rare, costing ten times the normal amount). You can use magic items usable by Fighters. Your Prime Requisite is Strength, which must be at least 13. You are 8’ tall and quite intimidating. Non-Loom reactions to you are at -2.

SPECIAL ABILITIES

Armed & Dangerous: You have four powerful arms. You can choose to make 2 melee attacks per round at a penalty of -3 per attack. At level 7 you can make 3 attacks at -3 each, or 2 at -2 each. Upon reaching level 10 you can attempt 4 melee attacks per round at -3 each, 3 attacks at -2 each, or 2 attacks at -1 each. During any round in which you attack more than once you can take no other actions, including movement. You can use two shields at the same time, gaining the -1 AC benefit of each. If you make 2 successful unarmed attacks against an opponent you can grab them. A grabbed enemy takes 1d6 points of damage per round from head butts, punches, bites, or strangulation. Only by passing a saving throw vs. paralysis can they break free.

Moon Curse: Your people tell a story about falling to earth from the Moon. When the Moon is full you are filled with strength, gaining +2 to saving throws and +1 to melee attack and damage. When the Moon is new you suffer -1 to all such rolls.




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