I
wrote an RPG called The Pool back in 2001 or so when I was a regular
at The Forge. Ron Edwards promoted the game through discussion
because it was among the only games at the time that explicitly
explored what I would call shared narrative control. That is, an RPG
in which the GM and the players both have some authorship of the
game's shared creative space. The Pool allows for this by controlling
the creative powers. That is, it has rules for who gets to author and
when they get to do it.
Anyway,
the game has enjoyed a lot of discussion over the years and I'm proud
to have created it. I'm glad that it might have influenced other
designers to create even more impressive games. Because frankly,
nobody creates anything new. I certainly don't. I'm the guy who
assimilates ideas over time. I hear or see something that leaves an
impression and it eventually shows up in something I create. The more
impressed I am by the thing, the more obvious it is that I'm
channeling it. That's why people often comment that my art reminds
them of Vaughn Bode or Richard Corben.
Anyway,
here's a video of Ron Edwards talking about The Pool to a class inMilan. Strange, but true. And very cool!
Also,
here's Ivan talking The Pool as well.
And
the game itself got a tiny facelift recently from my friend MattHildebrand who put it into a printer friendly digest PDF.
I'm
working on a new game. For the past few years I've focused 100% of my
efforts on doing OSR material, which I dearly love. But in January I
had a bit of a break from it as an OSR project I was working on kind
of fell apart in my head. Possibly this was more related to my
mother's health problems and less to gaming. But still, it caused me
to step back and start looking at all my junk. Which caused me to
flit back and forth between projects. And now I'm at this place
creatively where I have an old, potent idea I'd like to explore for a
time. It isn't OSR. It's also not a story game. But it does have
elements of both those modes of play. Again, this is just me doing
what I like to do and not thinking too much about it.
Hell,
I don't even want to say what it is because tomorrow I might abandon
it. I'll say that it grew out of working on an updated Rabbits &Rangers, but it is not R&R. More later.
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