Wednesday, December 24, 2025

GOZR Hit Points and Death


In GOZR, you have hit points (HP). I'd say 99% of you know what that means. For the others, a HP is your life force. It's a number that gets reduced when you are hurt by something. When it hits zero, you are dead.

Or are you? And why did I go with something so common, so ho-hum unoriginal as hit points?

DEATH OR DEBASEMENT?

I didn't want zero HP to simply mean death. But I didn't want any fiddly "you really really die at -10" type of stuff. So in the end it seemed obvious to me and a light bulb went off. Just let the damn players decide it.

You get chewed on by a 12-legged lizard and reduced to zero HP. The GM looks at you and asks "Well, are you dead?". It's your choice, see. But a choice with a price.

"I choose death."

Ok, then you make a new character and they get a little benefit for your noble choice.

"No, the lizard chews me up and spits me out because of the nasty taste. I had just ate that dead hinrat we found and the thing's foulness permeated my body. I am alive, but unconscious."

Cool! Now roll on a little table because you can't just cheat death for nothing. You are going to have some kind of permanent problem. A missing limb? A basic stat gets worse?

WHY HP?

Because they work. In action adventure games, in my experience, this kind of system just works. It's a solid mechanic that makes sense and everyone understands it. I fiddled around with different kinds of systems and nothing sang to me. Everything felt like an attempt to avoid HP, but still felt like "you might as well have HP".

I like hit points. What can I say?



2 comments:

  1. I'm definitely intrigued by this. I have a tough time getting rid of HP because it's just such standard RPG technology at this point...BUT, as you allude to, trying to establish something definitive aside from "dead at zero" can make everything so complicated that somehow the mechanics end up being even LESS immersive.

    Happy holidays to you and yours btw! I've enjoyed seeing your takes on the country's views and politics on social media this year. I feel like I've been in state somewhere in the middle of paralysis, resignation, and disbelief, so I really appreciate those of you who share the thoughts that need to be shared.

    ReplyDelete
    Replies
    1. I think it's always a good idea to try to think of other ways to do things. That's how we discover new ways to do things. For me, going with player choice was a new way to do things.

      Yeah it's been a rough year. I don't know shit about shit but I know we're going down the fascist path and we're already pretty far along it. Gotta do something to pull away from it.

      Delete