Note: Made a correction to a typo...pay no heed to it.
LUG
XP TABLE
|
|||
Level
|
Title
|
Experience
|
Hit
Dice
|
1
|
Goon
|
0
|
1d10
|
2
|
Ruffian
|
2,100
|
2d10
|
3
|
Brute
|
4,200
|
3d10
|
4
|
Charger
|
8,400
|
4d10
|
5
|
Roughneck
|
16,800
|
5d10
|
6
|
Clocker
|
36,960
|
6d10
|
7
|
Bopper
|
81,300
|
7d10
|
8
|
Smasher
|
178,800
|
8d10
|
9
|
Lug
|
390,000
|
9d10
|
10
|
10th
level Lug
|
790,000
|
9d10
+2*
|
11
|
11th
level Lug
|
1,190,000
|
9d10
+4*
|
12
|
12th
level Lug
|
1,390,000
|
9d10
+6*
|
13
|
13th
level Lug
|
1,590,000
|
9d10
+8*
|
14**
|
14th
level Lug
|
1,790,000
|
9d10
+10*
|
*Con
bonus no longer applies. **No lug has ever exceeded this level.
|
LUG
Requirements:
Str 16
Prime
Requisite: Str
Hit
Dice: d10
Lugs
are big. Really big. And
often clumsy. They may be taller than anyone they know, and they can
definitely out-eat them. When a lug enters a shop full of delicate
wares the shopkeeper usually has a heart attack. A lug may have grown
up pulling grain carts or wrestling cows or perhaps mother nature
just saw fit to give them five times the mass of any normal person.
Either way, the lug's great strength serves them well.
RESTRICTIONS
A
lug must eat twice as much food per day as a normal adventurer.
When
faced with a riddle, puzzle, or other mental challenge the lug must
pass a saving throw vs. spells or be dazed and confused. Only passing
the save will snap them out of this stupor. The save can be attempted
once per round.
Lugs
are off-putting in their awkwardness and invoke a penalty of 1 on all
reaction rolls. Oddly, the lug receives a bonus of 1 to reaction
rolls from ogres and hill giants.
Lugs may
use any weapon, though small weapons such as daggers feel too small
in their hands and they have a -1 penalty when using them. They can
wear any armor if it fits them. As a rule of thumb, any
randomly-discovered armor has a 2-in-6 chance of fitting (with some
tender modifications that take 1d4 turns). Lugs use the saving throws
and attack values of a fighter.
SPECIAL
ABILITIES
Bop!:
Lugs
tend to be tall and may use their height advantage to bop targets on
the head. Lugs have become so skilled at this that when making a bop
attack with their clenched fist against a target that is shorter than
the lug they get +2 to hit. If the modified attack roll is 16 or
higher and hits,
the target must save vs. paralysis or be knocked out for 1d6 rounds.
If the modified roll is 20 or higher and the save is failed the
target is bopped out for 1d6 turns.
Charge!:
A lug can charge, like a monster or mounted rider, dealing
double damage on a hit. But the lug is so adept at using their mass
that the charge only requires 30' of room. However, if the lug fails
the attack roll they are off-balance and suffer a -2 to hit on the
following round. Targets hit by a
lug's charge must pass a saving throw vs. paralysis or be knocked
prone and must use their action on the following round to stand up.
Hefting
the Blade: A
lug can wield any two-handed weapon with one hand, dealing the
two-handed damage rating for the weapon.
Intimidator:
A
lug may use their great size to intimidate foes, forcing a morale
check under the right circumstances. The lug's Strength modifier may
be applied as a penalty to the morale check, per GM discretion.
Juggernaut:
When
a lug is hit with any effect that would knock them down or move them
out of the way they may make a Strength check to remain standing.
Where applicable, the lug's Strength check may be modified by the
Strength modifier of the attacker.
Smack!:
A
lug can open-palm smack the catoblepas poo out of a target if they
can reach the target's face. This attack has a +1 to hit and causes
1d4 points of damage if the lug chooses to cause damage. The target
must then pass a saving throw vs. paralysis or be dazed for 1d4
rounds, unable to take any actions other than staggering away at half
their movement rate.
There
is a chance that a lug's smack can free a target from certain
conditions caused by magic spells or other magical sources. A target
under the effect of charm
or hold
spells or very similar spells may make a saving throw vs. spells upon
being smacked by a lug. If successful, the spell is instantly
broken...but the character still suffers 1d4 rounds of being dazed.
Toss
'Em: Lugs
are very good at grabbing things and throwing them. A lug may throw
any object within reach that is less than half their height and
weighs no more than 150 lbs. Treat this as a thrown hand axe for
range. The thrown object deals 1d6 damage plus Strength modifier. If
the object weighs more than 100 lbs the damage is increased to 2d6.
Objects used in this manner have a tendency to be broken...so the
party halfling should beware.
COMMON
LUG NAMES
|
|||
Roll
|
Name
|
Roll
|
Name
|
1
|
Bok
|
11
|
Gook
|
2
|
Bookie
|
12
|
Goon
|
3
|
Bubba
|
13
|
Grum
|
4
|
Cagey
|
14
|
Heff
|
5
|
Dooder
|
15
|
Hoit
|
6
|
Duds
|
16
|
Nubber
|
7
|
Festo
|
17
|
Nukks
|
8
|
Finny
|
18
|
Tonk
|
9
|
Fok
|
19
|
Tooter
|
10
|
Gobber
|
20
|
Zig
|
LUG BACKGROUND STUFF
|
|
Roll
|
Background Element
|
1
|
Raised in carnival as
oddity. Self-esteem low.
|
2
|
Kept in cellar as child.
Excellent night vision.
|
3
|
Slept in stables as
child. Good with animals.
|
4
|
Was revered as holy by
local cult. Possible delusions of grandeur.
|
5
|
In love with beautiful
noble or rich person, afraid to act upon it.
|
6
|
Brutal childhood makes
lug quick to anger and slow to trust.
|
7
|
Witch cursed lug as
infant, has hump on back.
|
8
|
Raised in loving family
with supportive community.
|
9
|
Brothers and sisters
hated lug and tried to kill them.
|
10
|
Local ruler wants lug as
bodyguard.
|
11
|
Old wizard pays lug to
gather spell components.
|
12
|
Lug's siblings were even
bigger. Feels inadequate.
|
13
|
Loves books...even if
they can't read.
|
14
|
Worked in theater as
stage hand, often as a prop such as a tree or wall.
|
15
|
Has 6 toes on one foot.
Considers it sign from gods.
|
16
|
Can eat two chickens in
five minutes.
|
17
|
Is cross-eyed but doesn't
affect eyesight.
|
18
|
Speaks eloquently, as if
of high birth.
|
19
|
Laughs so loud rattles
windows.
|
20
|
Loves baby animals and
will defend them to the death.
|