Friday, May 22, 2020

That Which Harsheth My Mellow: No GM

This is a mini-rant and an internal discussion happening in my brain. You are invited to join, respond, disagree, whatever. I may be wrong. I may be crazy. It's ok.

What I think of when I hear "GMless".


No GM? Are You Fucking Kidding Me?

I mean, who the fuck is supposed to stock the god damn dungeon? It's not gonna stock itself.

I have spent the last 6 or 7 years of my RPG life deeply involved in the OSR* as a creator of games, adventures, game zines, and as an artist contributing to a slew of OSR and other RPG products. But my first foray into any sort of organized RPG scene was at The Forge in 2000 where RPGs were being discussed as serious art. Pretentious? Sometimes. Opaque? Very. Important? Definitely.

I was enamored with the indie-RPGs movement and I contributed one idea to it that resonated. That was The Pool, and a subsequent follow-up called The Questing Beast.

That movement lead to the questioning of every assumption about gaming. One of those assumptions was the role of a GM or the need for a Game Master at all. And that lead to RPGs without GMs. Now, the idea of fucking around with the GM role was not new. Ars Magica had a rotating GM concept (which I suppose could be ignored). I would argue that Amber Diceless (gods! diceless!) also fucked with the GM's role a bit because it encouraged so much creative participation from players. After that, The Pool was certainly a game that blurred the lines between the role of GM and the role of Player. From my memory, Universalis** was the first RPG that actually went into the deep end of the pool (pun!) and basically removed that line.

I ducked out of the scene by maybe 2002 or 2003. I was doing this zine called Random Order Comics and Games and my interest in creating/talking about games was waning. This wasn't because I was losing interest in games, but because I realized I am not a game theory guy. When it comes to gaming, I like drawing skulls and rolling crits. I don't enjoy dissecting and critiquing and reinventing. I enjoy making shit up and sometimes - sometimes - I make up something actually good. Other people are much better at the "jibber jabber what make with them talkie words"*** than me.

Fast forward. I do some webcomics. I get into D&D again and DCC RPG. I make Black Pudding. I start sideways-looking at story games stuff - a scene I had been a part of so long ago. Things had progressed since my departure. I noticed in some discussions, particularly on the Twitters, how the idea of a game with a GM was becoming antiquated, gauche, and crude. "I don't play any game with a GM" is a phrase you can definitely find in multiple and frequent conversations.

And that is why I wrote this rant. Because it touches a raw nerve. I'm absolutely in favor of expansion, progress, change, and evolution (good, bad, ugly). I am absolutely not in favor of snooty fucking snoots snooting down on shit they consider to be passe or trite or, heaven's to fuckin' Betsy, regressive. Donald Trump is regressive. The 700 Club is regressive. Steven Seagal is regressive. An RPG arranged with a GM and Player setup is not regressive. Neither is a guitar amp, a mechanical pencil, or a coffee bean grinder.

In short: we can do both/and.

Now, I don't want to sound like an asshole who doesn't want people to express their views. By all means, if you seriously do not like GM games and don't want to play them then that's perfectly fine. I'm not complaining about you. It's only when you take that a step further and say that GM games are repressive or they represent a toxic hierarchy that I have to call your bullshit. Such games can be toxic in the same way a Twitter discussion can be toxic. But they are not inherently so and I wouldn't even accept the claim that they are more likely to be so. (You mean a table of co-game runners can't be toxic shits?)

The thing is, I've never played a 100% GMless RPG. I'd like to try one, just haven't. But I have written and ran games and played in games where the line between the GM and the Players was a little blurry. And that's a lot of fun for me. These days I always include some kind of line-blurring in my game designs. GOZR, the project I'm currently "working" on, includes mechanics that are akin to The Pool in that they allow Players to have some input/agency toward facts about the game world. I love that shit.

But most of the time when I play or run a game I just want a traditional GM/Player setup. Most of the time.

FOOTNOTES

*OSR =
Old School Rennaissance
Old School Revival
Old School Roleplaying
Oh Shit Run
Etc.

Practically speaking, the OSR manifests as games and game products that are largely or completely compatible with older versions of D&D. People will argue about this fact, but that's what you see with boots on the ground. The higher philosophy of OSR is often stated as a gaming movement that seeks to emulate the feel of older games. And you will see OSR described as any playing of, love of, or riffing on any older games.

Also, by "deeply involved" I mean I've mostly been creating stuff within an OSR framework. I haven't been involved very much socially and since the OSR has a strong social element (as does gaming in general) I didn't want to suggest I've been neck-deep in Reddit threads or hanging out at the most popular OSR watering holes. I have not. I was very active on G+, but mostly posting my own content and commenting here and there. I do my thing, some people like it.

**Memory lane. I was approached to do the art for Universalis but at the time I was in a funk or something and I didn't want to draw for someone else. So I put the creators in touch with my friend David Hedgecock, an exceptional artist, and the rest is history.

***I have an obsession with footnotes. Comic books taught me this. Anyway, that's a quote from Squidbillies.

10 comments:

  1. Well wrote and well said...saidly to be labelled as an artist and show my age. It has been my experience that this has become a theme among younger millenials players who feel that have to fight the "establishment" with out fully understanding what they are fighting...maybe it just part of youth in general but it feels different now. So rant on my fellow pre-geriatric brother!

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    1. As I age, I'm more keenly aware of the generational divide. I will not look down on the youth for their ideals, good or bad. It's their time. They need to stretch their legs and leave their marks. They are often wrong, and I'm happy to say so. But on the whole they are just fired up and ready to rock. I was once that way too. lol

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  2. Lol. So, like, a GM is somehow comparable to the patriarchy or some such? Let the past die, kill it if you have to? Ugh. I may sound like an old wind bag but sometimes I miss the 90s.

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    1. Yeah, and I don't want to oversell this. I'm not saying this attitude is rampant. I happened to see it a few times on Twitter and here and there so it struck a nerve. Far and away most people I have seen on the Twitters talking RPGs are not saying that GM games are bad, just that, for some of them, they prefer GMless games.

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    2. Yeah I get it, a couple of the loud kids triggered you. Lol. The same happens to me. I swear I gotta stay off the socials, hunker down, write my stuff, put it out, and hunker back down again.

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  3. No GM seems like it'd be difficult to do exploration, surprises that pop up at the exact worst time, etc...but I dunno. I've no xp with GMless.

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    1. It's a completely different way to RP. Whereas D&D is about exploration and overcoming obstacles to gain power, a GMless game is almost always focused on group storytelling and/or character development. The idea of a single person "stocking" a world to be explored is not part of the GMless paradigm.

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  4. I think some of the story game stuff (especially regarding pretension) can be summarized with that time D. Vincent Baker of Apocalypse World fame said "I will not be made to defend anything I or anyone else said on the Forge" or something to that tune.

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    1. I didn't see that. I don't keep up much. I have no beef at all with those folks whatsoever, I just find that some of the things I remember reading (discussions) were so obtuse to my brain I wasn't even sure if they were still actually talking about RPGs anymore. But that's me and my brain.

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