Saturday, October 7, 2017

Yria Campaign Reference Sheets

I put together a bunch of reference sheets for my own OSR house rules. These rules are generally based on old D&D such as the 1981 version by Moldvay, Cook, and Marsh (B/X). But also on Swords & Wizardry White Box. This is incomplete, but since I am pausing this project for a bit I figured I'd share the whole current series for those who might be interested. Roll some dice!











7 comments:

  1. That's a great decorative/display font. What's it called?

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    1. It's called Elsene:

      http://www.fontcraft.com/fontcraft/new-font-elsene/

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    2. Thank you! It really accentuates the great material you have. It brings home the old school feel of the content, which is great work.

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    3. Thanks! I do love that font too. I found it accidentally and it immediately jumped out.

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  2. Great set of rules, perfect for a game on the simpler side of things. With regard to Wizards, how many spells do they get? Does it follow Vancian magic? When does the Wizard roll on the Arcane Misadventure table?

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    1. Thanks. The extra tables such as Arcane Mark, elf ear types, and personality traits are all optional. You can roll on any tables that apply to your character type.

      The magic is Vancian in the sense that a spell is lost from your mind after casting it. You can learn as many spells as you successfully find and successfully learn via the rules listed. I wanted to get rid of arbitrary spell limits and go with organic limits instead. So it's the responsibility of the DM to control how many spells their PC wizards are able to discover.

      If you drop a ton of magic scrolls and magic books into an adventure then your party's wizard will have the possibility of learning them all! But it takes time, money, and a little luck of the dice to do it.

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