Here's a BX character sheet I put together by taking elements from various other sheets and Black Pudding pages plus new elements. It's landscape, which is not my usual thing. But you know in actual use a landscape sheet is more practical from what I've noticed. I did a bunch of pregens in landscape for a Nerdlouvia con and it saved table space.
Sunday, January 10, 2021
Saturday, January 9, 2021
Demon and Key
I drew this demon today and it turned out kinda cool. I'm shit with drawing chains so I really tried to do them some justice. Still not perfect but I think better than previous attempts. Chains are hard!
So this guy will go into Black Pudding 7 and I'm not sure exactly in what context yet. The issue is still very wee and hasn't grown into itself so I will probably set him to the side and see where the other pages go before giving him a role. He might be a monster entry, part of an adventure, or art for some cool magic shit. Not sure yet.
I actually have two themes at work right now. The cool wizard cover idea suggests an issue filled with wizardly stuff and this demon on a chain goes nicely with that. But the thing I've worked on the most is a mini-setting for an all-Thief campaign called Low Downs. So who knows...
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Here's the doodle that spawned the demon. |
Thursday, January 7, 2021
Black Pudding 7 Cover Sketch
Here's my cover sketch for Black Pudding #7. A crazy wizard climbs out of a mystic well, dripping wet, smoking his pipe. I love that idea. Hopefully the final version will be boss.
Thought Eater Returns
Good to hear from Froth over at Thought Eater blog! Welcome back.
Go check out Froth's blog because there's a lot of cool stuff to find there.
Wednesday, January 6, 2021
Rat Bastard
This is the Rat Bastard, a class I scribbled long ago in the early days of Black Pudding. I honestly don't remember why this class wasn't in any issue of the zine so far but I assure you this bastard will be in issue #7.
And what else will be in issue #7, you ask? Well that's a good question. My process for this zine is fairly organic, meaning I tend not to play too much of it ahead. What tends to happen is I do little bits here and there and then I'll chew into something bigger (such as an adventure like Vault of the Whisperer from issue #2, using a sweet map from skullfungus). Once I get something significant finished it's as if I hit critical mass and I just continue to hammer away until I have an entire issue completed. That's pretty much how all my projects go, honestly.
So for #7 I have a few finished pages, such as the Rat Bastard and a character sheet or two, plus a metric ton of notes. Which of those notes will become parts of the zine I am not sure. I've got my eye on this mini-setting called Low Downs (welcome to the Days of Low Adventure!). But also there's a lot of material that I have created for GOZR that, honestly speaking, is absolutely BX compatible and could be presented in Black Pudding. So I might go that route since GOZR is coming along so damn slowly and I really have no idea when I'll be ready to publish it.
Translation: Be ready for some random tables!
Saturday, January 2, 2021
Skillzzzz
Friday, January 1, 2021
Fawn Fanart
Ed Heil has been in the RPG art circles for a long time knocking out some cool stuff. Check out this wonderful rendition of my Pan-Gea character Fawn Rainchild!
Mapping
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A random Dyson map. |
Dyson Logos has, in addition to many other things, drawn a map or two. And they're quite good. So good are they that his name is basically synonymous with maps in the RPG circles. When I'm running a shotgun game and I need a quick map I just google Image his name and I'll have what I need in minutes.
If you google image my name and add "map" you get some maps but none of them are mine. It's because I don't draw a lot of maps. Why?
I mean, I love a good map and I've done a bunch of them. But I tend to do world maps more than dungeons and then I don't like to share them until I have a world to share... which is a pretty big hurdle to get over. So I have lots of world maps laying around for worlds that were merely a name or idea.
I have a love/hate thing with maps. I have always been attracted to things that invite me to create. Pens and papers and RPGs invite one to create. A map has the capacity to invite creativity as well, but it is also by definition a bit of fixed real estate. Once you map an island then it is "known". If the map is reliable, of course. I think this idea of fixing something firmly in place fucks with my psyche and I resist it.
Still, a lovely map is a lovely map and inspires you to step into it. Maps are a net good.
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A literal sandbox map for Goodman Games. |
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A region of Yria, my D&D world. |
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Early idea for Pan-Gea. |
Wednesday, December 30, 2020
Artist: Michael Golden 3
But hey in this post I didn't include the very cover image that introduced me to Michael Golden. Behold the glory of Savage Sword of Conan #105. This was one of the first issues I bought off the shelf. And man o man do I love this issue. It's a simple story about Conan seeking refuge and food in a random windmill and having to kill every last motherfucker he brought with him to sustain his god damn honor. Fuck yes, Conan. Fuck yes.