Sunday, March 19, 2017

Rabbits & Rangers RPG

While working on the new R&R document I keep noticing little errors and omissions from the first book. For example, I just realized I mention Hawks having the ability to see 80' in the dark but I failed to actually list them with Night Vision. Hah.

I don't actually have any idea how far a hawk can see in the dark in reality. I just know they are good at it. But that's a repeating theme I keep running into when doing research on animals for this game. A lot of animals have a reputation for a certain skill but finding hard data on just how good they are is not always easy. Swimming is a great example. I actually encountered instances where the same animal was described as being a good swimmer in one text but in another text it was said to NOT be a good swimmer.

So all of these descriptions are my best effort at distilling an animal's talents down to simple OSR style modifiers that must be weighed against other critters to make sense. I mean, everyone knows how agile cats are... but have you watched fossas climb trees? Makes me want to wear a "team fossa" tee shirt.

Oh... I guess that also means I'm working on a new R&R. Not sure if I posted about that yet. This is a standalone RPG. I started with basic OSR and I'm building from there. But more on that later.

15 comments:

  1. I have R&R, so I'm really looking forward to this. I will buy it.

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    1. Thanks! I'll post more as things progress.

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    2. Thanks! Im looking forward to it! I might try to convert Village of Hommlet (Hoglet?) into an R&R adventure. Or possibly some other old classic.

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  2. I noticed an iconic animal was missing , the Horse. But Im sure you have more animals up your sleeve...
    I just threw together some quick rules based on existing animals.
    Horse
    large mammal
    AC Mod: -1 (tough)
    HD/HP: d8 min.
    Move: 150'(50')
    Abilities: +1 STR, +1 CON
    Tooth and Claw : d6
    Nightvision: 20'

    Strong as a ..... : Horses are built to carry heavy loads. A Horse character can carry 50% in encumbrance if it is well packed and evenly distributed.

    Go the distance: Horses can travel long distances and leave others in the dust. They can travel 50% longer and farther than other animals before tiring.

    Trample: During a successful charge attack that hits on a 16 or higher the target is knocked prone and takes an extra d6 damage from striking hooves as the Horse moves right over him.

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    1. I haven't read yours yet, but here's the one I did for the book. I cut it because I needed to keep it to 50 animals. I planned to put this in the follow up volume...

      Horse
      Large mammal
      AC Mod: no adjustment
      Move: 240’ (80’)
      Abilities: +1 Dex, +1 Str or Con
      Tooth and Claw: 1d4/1d4 (1d6 kick)

      With your hair in the wind and head held high you are the embodiment of nobility.

      Danger Sense: You have a 2 in 6 chance of detecting impending danger from wild beasts or
      undead and a 5 in 6 chance of detecting a lycanthrope.

      Kick: If an enemy is at your rear you can kick them with both feet, making a single attack roll at +1 and dealing 2d4 points of damage. You must have at least one hand free in order to pull this off without falling down.

      Like the Wind: When time is precious you can doff any unnecessary gear and armor and run at twice your normal running speed for a number of turns equal to your level. If you run longer than this you must pass a Con check every turn or fall over in a heap, unable to move for 1d4 turns and suffering 1d6 points of damage.

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    2. Awesome! any idea on when the pdf of the next book will be out??

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  3. Replies
    1. I love how we came up with totally different horse abilities!

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    2. I like it! No HD/Hp adjustment? Its a fun little system. Pretty easy to just come up with different animals. Im going to try to come up with a Beaver. I hope to see more on this game. More animal types, rules, etc. Thanks for this game.

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    3. Beaver is in wave 2. I have a list of 50 more animals and I've statted up a bunch of them. Of course you are free to do your own versions, duh!

      No idea when this will be out. I kept struggling with the idea of doing a full blown R&R game. But mostly likely what will happen is I'll do a supplemental volume II in the same format as the first book. I can do that in a fairly short amount of time, I just have to find the time and keep the iron hot. Maybe end of summer. I'm not sure.

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    4. Awesome. I hope its sooner rather than later. Looking forward to more R&R. I like the idea of a supplement done first, then later combine into one volume. Perhaps with an adventure or two. In the meantime Im going to see if i can convert an old classic (or two) over into R&R with some puns & silliness. Keep us updated on this please. Thanks!

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  4. Do you have a Paypal? Im broke, but Id like to throw a few bucks your way. Maybe enough for a few beers or a value meal. LOL. Then get going on the Rabbits & Rangers supplement!

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    1. I appreciate that! Just promise to buy the next one and that's fine with me. I have stuff on RPGnow under Random Order Creations.

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