Ron Edwards of Adept Press recently played my old game The Questing Beast at IndieCON and made this video talking about it.
The main thrust of the video is that Ron was concerned about the mechanical difference between the games. Primarily, that The Pool gives players a choice whether to take narrative control where TQB doesn't offer that choice. I designed TQB to be a little more "controlled" than The Pool in the sense that I wanted it to feel complete as a system. I wanted everything to be very clear and well structured. The Pool has clarity as well, but is far more open-ended as to how things can emerge from play. At least in a sense, that is.
Anyway, it's been a very long time since I thought about these games but I'm happy that they still get some traction here-and-there.