I stumbled across this gem back in 2011 or 2012. I can't remember exactly. But thank the dark gods J. Freels decided to create such a fabaceaen masterpiece.
This game has it all. Swords, spells, monsters, and BEANS. This is basically all the fun of D&D with far simpler rules and you're playing the role of a talking bean. So there.
You take some beans. You mark one side of each with a "+" or something to represent a hit. You toss your beans. The other guy tosses beans. Whoever gets the most hits wins that contest. The difference between the beans is your damage or whatever.
It's GREAT. And I have stolen that basic mechanic for my own stuff many times. In fact, that mechanic was the core of the Rabbits & Rangers game before I went with Labyrinth Lord as the engine.
So anyway... Bean is a core fantasy RPG without a setting. Like D&D, there's an implied setting... a mix of elements common to bean worlds. You might flight a b'nork or get a magic sword from a b'nelf.
The game is supported by an array of adventures and a setting book describing the World of Bean, a Guide to Terrafavus! Hell... there's even a Beans in Space book. You CANNOT GO WRONG HERE.