Mortaine over at Mortaine’s Blog is hosting April’s RPG Blog Carnival...and it’s all about weather. So here goes some weather related stuff. Because frankly I ignore weather too often in my games.
Your PCs are in a forest. You want something strange to happen with weather. Roll 1d6...
Weird Weather Event
Breezy with a faint smell of iron or blood in the air. The smell is coming from the west where a battle was recently fought and 13 bodies of ogre size are lying in a heap of ruin. One of them carries a scroll case that includes a map.
Drizzle. The rainfall is only heavy enough to be annoying. But the rain is a bit pasty...and smells a bit like honey. If a PC climbs to the top of a tree or flies up to look over the canopy they will see a giant beehive suspended in mid-air about 300’ above the trees. Giant bees can be seen crawling on its surface...and upon the backs of them are humanoid figures.
There is a heavy rain that falls in clumps and gets each PC wet right down to their privates. All paper products such as scrolls and spellbooks must pass a saving throw or be drenched, with a 2-in-6 chance of being ruined. This rain even seems to soak through metal! What wizardry is afoot? Perhaps the twisted spire of a ruined tower in the distance holds the answer.
Rain and thunder! The storm rages violently with a 1-in-6 chance every turn of a lightning strike. Each PC must save vs. paralysis. Those who fail are fried and knocked out for 1d6 turns. They awaken to recount visions of a massive, scaly monster awakening from a deep sleep in a watery tomb. He is hungry.
PCs start to feel the pitter patter of rain and the gusts of winds...coming from BENEATH them! Within 1 turn there is a torrential UP-pour of rain coming from the earth itself, tearing clumps of dirt and vegetation that are blown upward on raging winds. The winds scream and howl from holes in the ground, hollow trunks, and caves. Nearby the PCs spot the opening of one such cave from which can be heard sinister laughter.
The temperature drops suddenly. Within 1 turn the PCs can see their breath in the air. 1 turn later there is snow falling. And 1 turn after that the forest flash-freezes! All PCs must save vs. spells or be frozen in place as by a Hold Person spell. Only a Remove Curse spell can free them instantly. Otherwise they must be slowly warmed up with fire, in which case they will be free to move in 1d4 turns. While all of this is happening, a gang of 4d4 ice trolls come marching along, lead by a beautiful elf maiden with snow white hair. She is, of course, an ice witch.