Game Date: 10-20-14
Cast: Sparruu, Frothgar, Argus, Azmooth
Supporting Cast: Quilliam, Gul’Daryh
The toll of the battle is high, most of the villagers are dead or fled. Over the course of several days Frothgar and Sparruu help with holy rites, healing and other Clerical matters. Hunters and fishers trickle in from other areas to help or, in some cases, to leech off the remains.
Gul’Daryh takes it upon himself to step into the role of sheriff for the poor local sheriff was killed. He also plans to restore the temple on the lake as a shrine to the elemental gods. His path of adventure with the party has come to an end, for now.
Quilliam, having come so close to death, holes up in Bjarn’s old place to study his books and improve his craft.
Among the newcomers to the village are some seedy hunters. Frothgar prays to Frimm for the vision to see evil and is able to stroll about the village, noticing those folks who may be up to no good. He notes one in particular, a surly hunter named Luud who has been eyeing the impressive sword Argus took from Urk-Kak the Swine. He and Argus have a mutual dislike, though Luud attempts to play nice with a thin veneer of courtesy.
Frothgar meets with Krakster Farznickle, the dwarven general. Krakster says
“The hammer that fell into the pit…it was not other than Thrumbok! The very hammer of the north! With that hammer in our hands we could deal a deadly blow to the wicked norg who stole our city so long ago. But I cannot go after it. There is much to do…might you and your capable friends do this deed?”
Frothgar is eager to go after the mighty artifact. But can he convince the others?
Meanwhile a new face in town…she appears at the south end and has a short exchange with the hunter Frimlod, who is on watch. It is Azmooth, a wilderness-ready woman from a bit to the south. Her daggers and bow mark her as an adventurer or hunter of some kind.
And it turns out she knows Quilliam…perhaps intimately?
Soon the crew is sitting in the common room having a biscut and drinking bark brew. The food is not the same without Edda’s hand in the bowl, Frimm rest her soul.
Sparruu enters, a bit addled. He has discovered something in Bjarn’s place. A locked and trapped chest bearing accoutrements of cultish design. Could Bjarn have been in on the Shrine of Worms? It seems unlikely.
Plans are discussed. To go once more into the Shrine of Worms in search of Thrumbok, the dwarf hammer? It is to be seen. First, a quick trip to Bjarn’s place to see what sort of supplies may be acquired…and to check out those cultish accoutrements.
End of Episode #28