Game Date: 07-21-14
Cast: Sparruu, Gul’Daryh, Frothgar
Supporting Cast: Argus, Quilliam, Skat, and 9 nearly naked dwarves
Summoning their courage and resolve our heroes give chase to the ganguth, led by Frothgar’s temporary ability to detect evil. What few spells the party has left are flung and many spears and axes are chucked. A sack of flour is thrown, but the sack explodes too far from the beast to lend visibility.
Once the ganguth joins battle it becomes visible again. The wounds caused by the blows of our heroes begin to heal right before their eyes…
A wolf summoned by Gul’Daryh – the effect of a small wolf statue – is slaughtered by the beast after giving it a nasty bite. Soon the crew of dwarves, gnomes, barbarians, and half-elves brings the beast down! They continue to hack and slash at the monster for Frothgar still sees evil stirring in its seemingly-lifeless corpse.
Gul’Daryh quickly extracts a single rib from the monster – the component needed to lift the curse from the old witch’s granddaughter back at Frimmsreach. Then he makes a fire upon the monster, finally sending it off in ashes. But Argus has already lugged the creature’s head away from the battle to the dark, sinister pool of water and tossed it in…a meal for some foul beast.
Will this truly be the end of the ganguth?
Three dwarves lie dead amid the remains of orcs and nine draw breath. Among the living are Brickwallow Stormshot, Tankfellow Stormshot, Hulktall Stormshot, Bruiser Barrackbomb, Bart Barrackbomb, Killminster Barrackbomb, Urfnozzle Doorbreaker, Loots Doorbreaker, and Nabby Doorbreaker.
Among the dead are Boomer Earthcleaver, Zapper Earthcleaver, Shank Earthcleaver…the brothers were struck down together in the battle.
The party carefully places the dead dwarves on stretchers for transport to a more fitting place of final rest and they take a long rest themselves, regaining some strength, praying for strength, and readying themselves.
Brickwallow explains that the cyclopean orcs are part of a network of slaving teams all bent on gathering as many dwarf slaves as possible and joining together at a meetpoint in a few days. Their leader, the notorious Ur-Kak the Swine, plans to move all his slaving bands north of Frimmsreach to a mysterious place called The Shrine of Worms where “the Elf” is waiting to accept them.
What sinister plans are afoot? What darkness could this Elf be dabbling in?
The crew return to the dwarven stronghold down the tunnel to the east and find weapons, armor, food, and a place to gather strength and make plans.
End of Episode #16