Sunday, January 27, 2019

B/X Ho!

This Wed at Jarfly, a local brewery, I will be running some good old B/X D&D. With house rules, natch. What house rules, you ask? Not too many. In fact I'm keeping the system-wide house rules to a small number that I just can't live without. Crits, luck, death saves, some stuff about magic-users, fighters using monster attack roll table, and of course THIEVES.

I will be employing Necrotic Gnome's lovely re-indexing of B/X D&D called B/X Essentials. I shall put those little books to the test.

Also, here's the character sheet I'll be using. I'm taking about 20 pregens to the table. Several fighters, magic-users, and thieves. A couple of clerics. And some oddballs like swineriders, neanderthals, witches, and summoners (some from Black Pudding, others not). Stoked!




Attack rolls: Those of you paying nerd level attention will note that a level 3 dwarf in B/X should hit AC 0 with a roll of 19, not 17. I decided that fighters and fighter-based classes such as dwarfs should not be hitting at the same rate as god damned magic-users for three levels. So they will be using the attack matrix for monsters instead.

Character sheets: These sheets are a combination of a few different sheets I have worked on in the past. They combine elements of a sheet I did for Andy Solberg's Tales of the Iron League with some other sheet elements I have used here and there. You'll also possibly note that the "special abilities, skills, and spells" type headers are copy-pasted straight from a Dyson Logos character sheet. This is because I had a whole other set of level 3 pregens that were on his sheets. I wanted to transfer them to my own sheets but I was too lazy to redo those bits so I just copied the necessary stuff. It's a Frankenstein's character sheet!!

EDIT: I swapped out the images on this post because the originals had the ability score list screwed up.

No comments:

Post a Comment