Saturday, February 20, 2021

Usagi Yojimbo RPG

I'm going to run the Gold Rush Games version of Usagi Yojimbo RPG, a game built on the Instant Fuzion Rules from R. Talsorian and Hero Games.

I have spent most of the last week digging deeply into this 98 page game book and trying to grokk the rules. I do not have a background with Hero System or Cyberpunk (I played one game of Cyberpunk in 1989), so this is all new to me. I have owned Usagi Yojimbo RPG (UY from here on) for 15+ years, so I have read it before, in chunks. I have studied it to some degree. It is a simple system and I dig it.

But this game has issues. It is delightfully focused on Usagi material and feels like it will be a breeze to play. But it does suffer from some fairly significant layout and design flaws, in my opinion. I'll address one of them in this post.

There is a one-sheet breakdown of the entire Instant Fuzion (IF from here on) system on page 11 of the book. Under Actions it says a Hero can Dodge. By Dodging, they can't attack that phase* and they get +3 to Evasion. But the combat rules in UY simply say that when it's your turn in a fight you choose Total Attack, Cautious Attack, or you hold your action. When you are attacked, you can choose Total Defense. These actions are called the Three Strategies. There is no mention of Dodging.

Likewise, the IF rules do not mention the Three Strategies.

So reading between the lines, I assume the Three Strategies was an add-on by the author, Greg Stolze, to better simulate Usagi-style fights. When he wrote the rules for it he did not integrate IF rules into the text. So you have essentially two separate documents that can each stand alone. Which do you use? Both, either?

Here's the thing. They do not contradict each other regarding Dodging. So if I tell my players we're using the Three Strategies, not IF, then I'm cheating them out of the benefit of Dodging. And since Dodging doesn't contradict the Strategies I don't have much of a reason to do that. I want them to have that option. So I'm forced to say the combat rules are on page 11, but also there's the Three Strategies on page 43 and you need both in order to carry out a fight.

Bad design! Why aren't these things integrated? It feels like Stolze was asked to use IF as a base then he added things to it and just kind of let them be separate.

I did read somewhere that the Three Strategies were really intended for swordfights only. But that's not true because it literally says "Here's how fights happen in this game." and the examples listed do not limit themselves to swordfights.

My solution? I'm going to integrate these rules myself in a document for my players.

Also, if this plays well, I might just hack the shit out of UY RPG and make a new game. Why not? Seems like fun. Rabbits & Rangers deluxe?

*Regarding Phases... I will make a different post about that. But I'm not planning to use phases, only rounds. I don't see the benefit of phases in this game. More on that later.



Zebu: Reek of the Parvenu

It's my blog and I'll cry if I want to. So I'm a gonna post some music albums here and there. Note that this is not a "review" series, at least not in siprit. I'm just posting shit I found that I have some reason to talk about. Very very often it will be because the album cover art caught my eye.

This one is part of the Chicks on the Cover series. I think that is self-explanatory, isn't it? Come for the cover, stay for the tunes?

Zebu: Reek of the Parvenu

This is a really good Greek metal band. If you like the band Death, this will appeal to you, I think. Mostly because the vocals are similar. But this is a solid band with a heavy doom sound that doesn't fall into the overtly Black Sabbath end of the spectrum. The riffs aren't boring.

There's a backing vocalist on one track who I could have swore was Michela D'Orlando from Power Symphony, but turns out is really Katerina Kostarelou from Bacchus Priest. There's a deep cut for your ass.

The cover is by Mike S. Putrefurnaced and it depicts a witchy looking woman with lovely blue hair being hauled down by little ghosts or faeries or something. Epic!



Sunday, February 14, 2021

100% True Story

HOW DID YOU GET INTO GAMING?

It was 1984, I was 13. I had a crush on my math teacher, Mrs. Kendall. She was a short, plump woman with chubby red cheeks and an overbite. She had these delicious black rimmed glasses and wore simple dresses. But they were snug enough that her ample curves couldn't help showing through. I was 13. I noticed this shit.

Anyway. Um... one day after class I stopped to chat her up, like you do at that age. I was putting on my moves, talking about Conan comics and she clearly wasn't into it. She was rushing me. Time to leave. I got the message eventually and left the room with a cool swagger, pushing up my glasses to show solidarity.

In the hall was my buddy Sam talking to this tall dude I saw around but didn't know. His name was David and he had in his hand a thick biology book that contained no references to evolution and this other book with the fucking weirdest looking creatures on the cover I had ever seen. Title said "Monster Manual". It was some next level strange bullshit. He also had this little blue ball in his hand... like tiny. Like a toy. Kept saying it was a "20 sided die", which sounded like complete nonsense to me.

Well, turns out that book was for this weird board game without a board called Dungeons & Dragons. He was looking for some players and Sam was volunteering us to join the game. As it turns out, I remembered Mrs. Kendall one time talk about a game like this where you used numbers to represent character traits. Like you'd have a strength score or something. She seemed to think it was a useful math tool or some shit, so I was like in my head going "This could be my way in" so I was like "Yeah man, let's play."

So we did. I played a character (you make up characters) called Beano the Cheesey Wizard. David, who was the MC of the event, didn't seem to love that name but he was like "whatever, just roll for initiative". Beano was kind of a skinny, weak, silly asshole who wore a fedora and carried a big sword. Now... here's the thing about the game. Wizards couldn't use swords. David said I couldn't have a sword and I said the price list says 15 gold pieces and I have 48 so unless the shopkeeper shoots me, I'm buying a fucking sword.

I got the sword, but wasn't allowed to use it. I know, it's fucking stupid. But the rule book says I can only use a dagger, dart, or staff. I mean, in the words of Lars Ulrich, "they don't actually put anything there to stop you, like spikes"*. So I carried that fuckin' sword and made a point of threatening people with it as often as possible. But the MC was stubborn and would not let me use it. I played this up. "Beano tries to draw his sword but some invisible force stops his hand. He struggles against it... clenching teeth and pushing at the force but to no avail! Frustrated, he casts Magic Missile instead."

Beano was killed by kobolds who laid a pit trap. Poor bastard fell in, taking 6 damage... 4 more than his hit point total. Then a kobold shot him with an arrow for 6 more and he was at -10. Apparently, according to the MC, -10 is a big deal. I said "Look, I'm fine with Beano being dead. I'll roll up a dwarf named Cormac Mac Daddy. But if this shit doesn't get me to second base with Wanda Kendall I'm telling people you shave your nads."

David lit a cigarette at that point. Not uncommon back then. He was older, maybe 17. I remember Toto playing in the background when he looked at me and said "That might play well with my rep.". Someone, I think Jesse, knocked over a can of Dr. Check at that point, spilling it on the Monster Manual. Not sure what happened next, but it's not important. I did score that copy of the Manual from David later that year by trading issue 107 of Savage Sword of Conan. I didn't mind the Dr. Check stains, but it pissed me off that pages 17 and 18 were stuck together. Seriously, David? What the actual fuck.

When I relayed the story of Beano to Mrs. Kendall she smiled, nodded, and said "Ten foot pole could have found the pit trap." I believe the "ten foot" comment was a phallic suggestion, honestly. And, if I'm being straight, it kind of put me off a little. Like... what was she suggesting anyway? Feeling incredibly self-conscious, I stopped making moves on her and kept our potential affair to myself for private time. "Tow the line, love isn't always on time", right? But I still kept playing in David's D&D game. Cormac made level 3 before succumbing to a roper's grasp. His sister, Fanny Doodle Mac Daddy, inherited his +1 war hammer and lived on to see level 9.

That is the truth, I swear it. Every detail.

*He was talking about driving between the lines.



Thursday, February 11, 2021

Goblins!


I have had my moments when I fought hard against fantasy tropes. Back in 1990, when I was a year out of high school, I decided "no more elves, dwarves, and dragons". I switched to GURPS and ran a campaign in my world of Midaka. It had its moments and was fun, but ultimately flopped out and was never finished. Mostly because I am just not a big GURPS fan, as it turns out.

But that's such an aside and not the point here.

The point here is that I do love certain fantasy tropes and lean into them pretty hard with my D&D. Dragons are not one of them. I just never got into them. But goblins... now I love me some gobbos.

I did a goblin character class for Black Pudding:


In my campaign world of Yria, goblins are born from rot. Wherever food or carcasses lay to decompose, there is a chance that goblins with emerge. They are green, generally, and foul. They eat their own. They have no manners or sense of moral shame. Their culture, such as it is, arises from certain ancient curses that caused them to be spawned from rot in the first place.

Goblins can be good. Mainly because I don't use alignment in my games, typically, and I figure if you want a kindly gobbo you can certainly have one.

Goblins use whatever weapons and armor they can get their greasy little fingers on. They are naturally skilled at working together to bring down enemies, favoring the setting of nasty traps and flat-out bum-rushing foes in a cluster of green. Their wills are quite weak, so they are easy targets for powerful leaders such as wizards to rally them into service. If a goblin believes they are fighting for a higher cause - almost any cause - they will fight harder for it. They enjoy being told what to do and complaining about it later.

A similar monster, the nasty ork, is born from the same primordial curses. But orks are spawned from wherever a demon or devil or other infernal hell creature steps or spreads its spore. Thus they are rarer, bigger, and more wicked. While a goblin's desires lie in eating and sleeping, mostly, an ork's chief desire is to hurt others. Orks also have weak wills and fall easily under the yoke of more powerful creatures.

I say all this because I've been thinking about writing up my campaign setting in a series of zines (little books, whatever) so I can have them in print. It would sure help me organize and not contradict myself at the gaming table. "Now... what was it I said about orks and imps? Oh, let me check the book."

Sunday, February 7, 2021

The Aquabot

One of the many patrons of the various Hellion Cross seedy dives. For the upcoming Troika! book, Hellion Cross.



Friday, February 5, 2021

Cheech Wizard's Book of Me

My wife picked this up for me for $4 using some kind of voodoo magic coupon. I love me some Bodé and this is a book I hadn't seen before. I'm not the kind of guy who obsesses over collecting everything an artist creates but I'm always giddy when I pick up something new.

This book is assembled by Vaughn's son Mark Bodé and I feel like he did a fantastic job. Lots of very old doodles and sketchbook pages are included. Maybe these appeared somewhere else before and I just didn't see it. But there's a lot of stuff in here I've never seen before. I guess this is also because my experience with Bodé is almost exclusively the Deadbone Erotica stuff. I own very little Cheech Wizard material.

Barely got into this so far but it's just chock full of explosive cartooning!









Sunday, January 31, 2021

Hellion Cross

I might be hitting the critical mass or event horizon on a new Troika! romp kit. Working title is "Hellion Cross", third in the Cozmos series that includes such ancient classics as Supercalla and Cozmic Metal Heads.

For this one I'm presenting a seedy little backroads location called Hellion Cross and the 36 scoundrels, wanderers, barbarians, and wayward robots who might be there. This one is a little less laser-focused on a theme or setting as the Hellion Cross location is only loosely sketched in. Mostly this is about the 36 backgrounds and will include some random tables for running romps through the Coz along the old Supercalla Highway.

I'm working from existing backgrounds that I had on the cutting room floor plus new ones inspired by various pieces of art. The art is mostly coming from existing sketches and little drawings I had lying around that were unused in a publication. Like... if I have a cool looking robot sketch then I'm finishing it up and turning it into a background. Because this shit is fun and honestly I need to make a book because I'm having withdrawal.

Priest of the Upper Ocular Cavity


Priest of the Upper Ocular Cavity

Two middle fingers up and you are favored by the Cavity. But if the devil horns are brought to bear then woe to you and yours, for the Cavity's Eye will be upon you until your dying days.

Possessions:
-Coif of the Mind (blocks mental probings)
-The Ocular Habit (hard, course, armour 1)
-Cavity Staff
-Sack of Vitreous Fluid

Skills:
2 Upper Eye Sees You
1 Spell (Cavity Staff): Know Intentions
2 Spell (Cavity Staff): Obscure Vision
1 Spell (Random)
1 Spell (Random)
1 Spell (Random)
1 Staff

Special:
Alcohol, tea, and the juices of fruits and tubers are prohibited, as are most pleasures of the flesh. Life is hard. Cavity staff spells can only be cast with the cavity staff, naturally.

Dodecker

Lightning Monk

Petty Thief


Friday, January 29, 2021

The RPG Folder I Caught in the Act

Part of this amazing ongoing series!

How it works: I randomly click on an RPG PDF, check it out, and maybe write a little mini-review. I usually write about it while I'm looking at it.


Oh snap! I clicked on an OD&D referee's screen. And it's a damn good one too. Trouble is I'm old and I don't remember who made it or where you can download the thing. Someone help me out in the comments. Don't hold out on me.

EDIT: StuRat in the comments came through with the link. This is from a blog called Smoldering Wizard. Check it.


Darkfast Dungeons by David Okum. Man I am such a wank. I love David Okum's paper minis and I follow his posts and Patreon. But I have never really looked at this book. SHAME ON ME.

So first of all, I'm a sucker for anything that emulates that classic TSR trade dress. If done well, it's just delicious to me. It can be stale, it can be overplayed. But anyone who says it is a dead art can suck it. This cover looks good.

Ok, so this appears to be a full game. Again, color me a dumbass because I didn't actually know that. I just thought Darkfast Dungeons was a series of paper minis.

I love that this is written and illustrated by David. I love ventures that are single-creator visions. Now, don't get me wrong here. Obviously there's nothing wrong with collaboration and group efforts. I'm just saying that I have a special place in my black heart for these kinds of singular vision projects.

This one appears to be compatible with or based on other games of David's. Interesting. It's definitely inspired by the classic 1981 D&D game. Natch.

Nice looking character sheet. Cool art, of course. I wanna play a Corvian.


Chronicles of the Spacejammer! by Richard Ruane is one that I just don't remember picking up at all. I might have snagged it on a bender* and never opened it. It's a book with 36 space-based backgrounds for Troika!, the other world's favorite RPG.

So this appears to be something that fits snuggly into Troika!'s aesthetic, which is kind of spacejamming to begin with. Just spot-oogling these I find the Chronomancer's Ex to be interesting. A person who hopped a ship with a chronomancer, ended up in a bad relationship, broke up, and is now kind of wayward in the stars perhaps trying to make their way back home.

Isn't that wonderful? This is the power of the game's backgrounds scheme. It's world building and character building all rolled into one. Not much more to say about this one. It's literally a book of 36 backgrounds. And they all seem pretty damn cool to me.



Legacy: Life Among the Ruins (2nd Edition)
by Minerva McJanda and Douglas Santana Mota. Hey it's only 55 pages! I might be able to say more about... oh no... that's just the handout document. The main game is 305 pages.

So this appears to be a post-apoc game, judging by the cover. It's a nice cover, I dig it. The art by Tithi Luadthong is pretty dope. Oh... hey. This is published by Modiphius? Huh.

Oh, ok. This is Powered by the Apocalypse. So the mechanics are gonna be similar to many other PbtA games such as Dungeon World. You know, to this day I don't actually know the rules for these games. I've read some bits and listened to a bunch of podcasts about them but I haven't quite grokked the concept entirely. Here's my uneducated idea of what they are: You have character abilities, called Moves, and you roll 2d6 when you want to use one. If it's like 4+, you did it. Or something. I know it's not that simple. There's a range in the middle that is "yes, but". I dig it.

Anyway... the game has a decent look. I don't love it. I think the artist is pretty rad and lots of the art is killer but a lot of the art in this book has the look of photo-manipulation - which is not my cup of tea. It's a turn off for me. But it does capture the post-apoc future world vibe so maybe you'll love it.


Colours of Melestrua: Ragnar's Keep by Ian Brockbank is a setting for RPG adventures in a working medieval castle. So this guy's name is Ian and he says "games master"... I'm betting this is a British publication. I'm so smart. I guess the spelling of "colour" didn't give it away. I love the Brits!

This is what it says on the tin. It's a very detailed castle with lots of rooms, all of which are described. There are some drawings of the castle and maps for each level plus the cliffs and river around it. There are detailed descriptions of the castles' important occupants plus their 5th edition stats. Overall, it appears to have everything you'd need if you are into historically accurate medieval gaming. Which, of course, I am not. So I am a terrible judge of this book.

The trade dress is nice because, I think, it is an aesthetic callback to old RPG resource books such as Harn and Role Aids and others. I'm probably wrong on that, but it strikes me that way. Actually, now that I think about it, this reminds me of a 90s RPG resource book akin to ICE's Campaign Classics.

*Aside: I use "bender" casually to indicate some event where I spend all day making memes or listening to obscure 1982 metal albums. But it dawns on me as I type this that "bender" might be a term fairly exclusive to heavy drinking. I don't know. I don't mean heavy drinking, for the record. My heavy drinking consists of 2 tequila sunrises on a Saturday night.


Wednesday, January 27, 2021

Dyson Logos: Centaur Class

Tramp!

One thing I don't do enough is reflect on the cool art and gaming stuff I've discovered since returning to RPGs in 2012. When I tried to think about something cool I remember from way back, the Centaur character class from Dyson Logos immediately popped into my head.

I like how the class gives the character hoof attack damage that isn't fantastic at first and never becomes overpowered. This means you won't have to make a painful choice between "hoofing it" all the or using that awesome two-handed sword you got your eye on. But with a d6 damage as you level up, you'll be eager to stomp a goblin or two.

If you love BX D&D, this is pure gold right here. If you're running a game set in a forest, woodsy area, or maybe some plains, toss this class into the mix of player choices.




Monday, January 25, 2021

Kill, Steal, Repeat

This is a ranty post, so skip if you don't have time for bullshit. I have a few of these in the tube. I must be in a mood today.

MURDER, THEFT

I think it's not controversial to say that D&D is a game about killing things and taking their stuff in order to get better at killing things and taking their stuff. And that's fine. Hell, we've been playing it that way for decades. That's what it is.

Yes, you can play it differently. As someone once prickishly pointed out, you can roleplay Monopoly. But the rules of Monopoly do not facilitate roleplay. The rules of D&D facilitate combat, theft, and the gaining of power. You can play entire sessions of D&D without combat or theft... but I god damn guarantee the rules are not helpful to you in that endeavor and you're fooling yourself if you argue otherwise.

(Cue that one guy who has an incredible story of an entire campaign in which the only dice rolls were Reaction Rolls. Bravo! You used one table in the entire game book. D&D is good at everything.)

This little rant was inspired by having read a few times recently how some people like to "role play vs. roll play". I thought that cliche died at -10 hit points in 1999. It's a game with 6 different dice. Fucking use them.