Sunday, July 21, 2019

Work in Progress: Re-Entry is a Bitch

Here's a thing I was working on before going to Mexico. As soon as I knock out some commissions I'm going to finish her up!


Wednesday, July 17, 2019

Barbarians of the Ruined Earth!

Barbarians of the Ruined Earth Kickstarter is live! Come game in the far-flung ruined future where fabulous sun swords and super science reign supreme! Mohawks, dinosaurs, laser beams, battle axes, and mutant pigs!

Game by the infamous Mike Evans, art by myself + a bevy of super talented weirdos.


The Death of JWARTS.COM

Quietly in the night my website jwarts.com died. I let it die. I didn't ever really love it anyway and nobody really gave a damn about it so why keep giving money to Go Daddy? I mostly post on FB, Instagram, and this blog these days. Seems legit to me.

Goodbye, website with the goofy name.

Monday, July 1, 2019

Kanebok, the City of Dead Wizards



Following up on this post, here is the original blurb about the cit of Kanebok, the setting of Dead Wizards. I wrote this blurb several years ago and it is presented here mostly as it was, unedited. This will not be the final introductory prose but very close to it as I am keen on keeping this vision as pure as possible. Comments follow the blurb... imagine it being read aloud by Mako Iwamatsu.

KANEBOK

From the cataclysms of wizard wars crawled Kanebok, the City of the Exalted Prince. It squats on the edge of a cliff over which spills the dark waters of the River Uth. It is flanked by a desert and perilous badlands. Many old roads converge at its gates and queer vessels from queer lands arrive on the waters.

The Moyirs run the city. Dozens of them compete with one another, cunning and dangerous, backstabbing and plotting, always looking for the angle that will put them in the Mojab’s favor… for the Mojab is the boss of the Moyirs and the de facto ruler of the city. From his Marble Tower of Time he rides a resplendent palanquin of gold and jewels carried by sinewy slaves. The Mojab is the mouthpiece of the Exalted Prince, who is himself a child of the gods. All must answer to the whims and decrees of the immortal Exalted Prince, Supreme Ruler of all the Land, high in his Palace of Glass. Though he is rarely seen, his merest gaze can strike a man dead and his desires are law. On the rare occasion the Exalted Prince enters the city streets he is carried in a glowing howdah on the back of an immense three-headed elephant called Gaj’Uth. A brigade of his arcane guards go before him to clear the path, crushing those who refuse to move and demolishing structures so that not even mighty Gaj’Uth is made to touch the dirty city and its dirty people.

They say to be crushed by the feet of that great beast is to ascend immediately to heaven and be done with this life.

Few are willing to risk it.

You have come by fortune or fate to the city gates, their grisly faces grinning as you enter. Inside are streets of dirt and stone, malodorous, cacophonous… at once a nightmare and a dream. The city is never asleep. It is never still. They say the foolish or brave can find paradise here, if they aren’t swallowed up first.

This is going to be an interesting night, at the very least.

/end blurb

So yeah. Kanebok is meant to be "exotic". I am aware that my whiteness and Westerness means that I am coming from a very particular perspective and that many or most people in the world will have different perspectives on what that means. It's the curse of being human.

Anyway, while not being a direct representation of any culture, this setting is inspired by Arabian Nights types of fantasies, Hollywood-filtered Egyptian fantasy, and various African and East Asian images and ideas I have sponged up over the years. It's a melting post of this stuff... along with a lot of Western baggage, of course. It's the kind of shit a pulp hack writer would slam into their typewriter.

Speaking of which... in my head, Kanebok is the hub for a series of pulp adventures. Each gaming group is like a hack writer crafting their yarns in a shared universe... not unlike the way many authors contributed to the shared universes of Thieves' World or the Cthulhu Mythos. I was chanelling a lot of The Black CompanyConan the Barbarian, and Tales From the Flat Earth when I came up with the idea. I'm not trying to pave new terrain, just running on a feeling here. I hope the end result is something evocative and deliciously pulpy... warts and all. We'll see.

More on the setting and system later.




Sunday, June 30, 2019

Srükárum


Here is Srükárum, servant of Sárku and lord of the Legion of the Despairing Dead... for James Maliszewski's Tékumel zine, The Excellent Traveling Volume #11, which is due out very soon.

I am not an aficionado of Tékumel. I never even heard of it until around 2012 or so. But I do remember seeing ads and/or mentions of Empire of the Pedal Throne, probably in old issues of Dragon Magazine. Here I wanted to keep with the sort of bat creature theme from the Book of Ebon Bindings. The text describes horrible fumes and smells so you can see that coming out of the nostrils and the mouth of the prince himself. And yes those are sacrifices tied together in the summoning squares, per the explicit details of the ritual from the Book of Ebon Bindings. Now you can summon demons too!

Gaj'Uth the Three-Headed Elephant

Following up on this post, here's more of Gaj'Uth. Now, this piece is actually part of a larger piece of cover art for the Dead Wizards RPG I am writing (I don't know when I will be finished, but hopefully this year).

This whole project was born out of a desire to make a pulp sword and sorcery game. Not a narrative game in the strictest sense, but one with more narrative sensibilities than OSR games in general. The system started out as a pure riff on OD&D and I ran a playtest or two with that version a few years ago. But it has morphed quite a bit since then. The second iteration used the descending AC to-hit tables as the primary "core" mechanic, which I still believe is a really cool idea... but I ditched that idea for Dead Wizards and am now working toward an original system that bears some OSR artifacts (there is a saving throw, you use d20 rolls vs. a target).

But the whole point was to make a sword and sorcery game in which you "play through a pulp yarn". The basic unit of adventure role-playing is the adventure itself and in DW that unit is called a yarn. It's a story and it emerges from game play. It's really important to take in that sentence and understand what I mean. You would play this game as a game and whatever kind of lucid, weird, disjointed, harmonious, violent, beautiful, dreamy, or fucked up series of events that emerge from it would be the yarn, or story, that you created. I am not saying this is a "storytelling game" in the sense that many people mean that phrase. It is going to be a game with a game master (I use the term "Judge" because it's the best term - fight me if you want) and while the players do have a lot of impact on their world it is not a shared storytelling game in the strong narrative sense that you'd get from most story games. It's an adventure game with strong narrative flair, not a story game... just to be clear.

Once you complete your yarn by dealing with your characters' needs, you could continue playing more yarns with the same characters or not. I'm designing the system so that it isn't zero-to-hero. Like in most heroic fantasy stories, the "heroes" begin as larger-than-life figures. They are already better than most people. So there isn't any need for balancing or a sense of scale, mostly. This is the kind of game you could run fairly quickly with low prep, depending on how comfortable you are with being creative and judging on the fly. I cringe a little at using the term, but it's a fairly "rules lite" game.

I'll post more soon about the setting and the game system.


Animate Dead - Color Version

I decided to color this piece of art I did for Daniel Proctor's Advanced Labyrinth Lord. I think it turned out pretty cool.