A brief note about adventures and "game support".
I like making game books, then moving on to the next thing. I never made a GOZR expansion or source book partially because of this and partially because holy shit that game was labor-intensive. Hand-writing an entire RPG is kind of fucking hard. I am proud of the work. It's probably my favorite single book I've ever created. But I'm not likely to do a follow-up any time soon.
My biggest regret with GOZR is that I didn't include an adventure. In my mind, I was including tons and tons of adventure ideas and resources. Hell, the whole book is a toolkit. But I think including a fleshed out example would have been good.
Anyway... this is one area where I hope to do a better job with Doomslakers. It's still very early in the process, but I'm hoping to create at least 1 or 2 adventures for the book and another couple of adventures to publish as follow-ups.
But also, I know me. Once I finish this game and publish it, I will likely want to work on anything else OTHER than this project. I'll need some space from it. So the goal, right now, is to finish the book and some adventures at the same time rather than try to circle back and do the adventures after the fact.
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