tag:blogger.com,1999:blog-2860682263886693757.post5309148859693136703..comments2024-03-24T19:54:00.453-04:00Comments on Doomslakers!: Quantum Ogre SightingJames V. Westhttp://www.blogger.com/profile/07941310158122225850noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2860682263886693757.post-19902231548055527272019-12-02T23:57:02.939-05:002019-12-02T23:57:02.939-05:00Like so many RPG questions, the quantum ogre conun...Like so many RPG questions, the quantum ogre conundrum is heavily interrelated with how you DM the rest of your campaign. It might be a harmless reskin or fucking bullshit, depending on many factors.HDAhttps://www.blogger.com/profile/13506175636615989219noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-27628721109258452582019-12-01T13:49:14.208-05:002019-12-01T13:49:14.208-05:00I have heard horror stories of bad GMs literally t...I have heard horror stories of bad GMs literally telling players they CANNOT go south or north for no other reason than they CANNOT. Which is pure crap.<br /><br />But also there's the whole player buy-in element. It's equally dickish to avoid a plot hook for no other reason than to be a pain the GM's ass. It's a bit of a delicate balance, isn't it? Most of the time players want adventure so they take whatever bait is presented. Why wouldn't they? Why would you want to force your GM to rearrange or make stuff up on the fly for no other reason than you want to be a giant asshole?James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-72132699117250627822019-12-01T10:01:03.395-05:002019-12-01T10:01:03.395-05:00agreeagreekenesuhttps://www.blogger.com/profile/09526357492242445935noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-50733294324165022812019-12-01T09:55:36.287-05:002019-12-01T09:55:36.287-05:00I basically share your opinion on the matter. You ...I basically share your opinion on the matter. You don't want to completely invalidate travel choices that the players thought mattered. At the same time, I don't have an issue with have selection of encounters at inns that can be inserted at any place the players happen to stay in order to spice up a journey. <br /><br />Like a lot of online talk about RPGs, the Quantum Ogre topic has gotten mired in dogmatism. I get people being annoyed by the specific example that DM Vince gave, but it is equally annoying to go all the way to the other side and suggest that the GM can never shift around parts of the world to keep things interesting. <br /><br />A certain amount of illusionism is just part of being a GM because the campaign is an illusion. GMs often have to invent or repurpose things on the fly. The alternative is simply to tell the players that their characters just walked into the invisible wall at the edge of the map or that the random house the break into is a white, empty space. Adam Baulderstonehttps://www.blogger.com/profile/08247875453290704056noreply@blogger.com