tag:blogger.com,1999:blog-2860682263886693757.post1304102957228040903..comments2024-03-24T19:54:00.453-04:00Comments on Doomslakers!: Init, Innit?James V. Westhttp://www.blogger.com/profile/07941310158122225850noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2860682263886693757.post-65674770113136221672020-04-06T08:59:37.225-04:002020-04-06T08:59:37.225-04:00Oh yeah, I totally agree! In all the gaming I have...Oh yeah, I totally agree! In all the gaming I have done over the years I have found side initiative to be the smoothest.James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-62276516749582518012020-04-06T08:57:42.842-04:002020-04-06T08:57:42.842-04:00I'm a big fan of Into the Odd's method! I ...I'm a big fan of Into the Odd's method! I am currently writing a new game and I'm on the fence about doing away with hit rolls too. But at the same time, you could just make sure everyone rolls damage and hit roll at once and it kinda has the same effect.James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-39969925156341220102020-04-06T08:55:27.123-04:002020-04-06T08:55:27.123-04:00When I run BX I do side init and then usually cloc...When I run BX I do side init and then usually clockwise and alternating to counterclockwiseJames V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-45572928558878551552020-04-05T10:34:06.772-04:002020-04-05T10:34:06.772-04:00One of the best things about group initiative in B...One of the best things about group initiative in B/X is the way that it keeps players working together. In games with individual isolation, it can start to feel like you everyone is taking action in isolation, then waiting for their turn. It disconnects everyone from each other.<br /><br />With group initiative, the GM asks the whole group they want to do, and players are more likely to act together in an interesting way.Adam Baulderstonehttps://www.blogger.com/profile/08247875453290704056noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-67649176109275669712020-04-05T07:06:53.200-04:002020-04-05T07:06:53.200-04:00This is what Into The Odd does as well, but takes ...This is what Into The Odd does as well, but takes it one step further: you only make the DEX save if there is any question as to which side goes first. Any PCs that pass to first, then the monsters, then the PCs that failed. <br /><br />Also, because there is no to-hit roll, players just roll damage. This makes combat fast and extremely dangerous.Yochai Galhttps://www.blogger.com/profile/04226464338061503830noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-49551319615042014672020-04-04T21:56:45.345-04:002020-04-04T21:56:45.345-04:00Yeah, it's a straight up Dex check. Pretty sea...Yeah, it's a straight up Dex check. Pretty seamless, to be honest. But that's the great strength of TBH: it shifts the workload to players by making them roll all their own shit.James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-74179256509854411952020-04-04T21:55:34.932-04:002020-04-04T21:55:34.932-04:00I'm imagining the types of games I run in publ...I'm imagining the types of games I run in public and having everyone roll at once seems like a nightmare. I hate it when I run DCC and everyone rolls init at the same time and starts yelling out their results. I'm like "write it down!". Running public games is the #1 reason I have even been thinking hard about initiative. I'm already a scatterbrain, I don't need systems that increase complexity. Truth be told, I'm a big fan of "let the DM decide who goes next".James V. Westhttps://www.blogger.com/profile/07941310158122225850noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-91728493840944766752020-04-04T20:14:55.267-04:002020-04-04T20:14:55.267-04:00I haven't played it yet but I like Black Hack ...I haven't played it yet but I like Black Hack Initiative. I dont remember it super-clear but everyone rolls. Those that succeed go before the enemy, those that fail go after the enemy. If someone attacks twice they could skip the roll and have attack before and after. GM only has to track three phases so that's fairly easy. Seems the best of all worlds but maybe I'm missing something.Ruprechthttps://www.blogger.com/profile/00139664977453444000noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-81633622004433779542020-04-04T17:22:06.767-04:002020-04-04T17:22:06.767-04:00Action Point systems are a relative of phases init...Action Point systems are a relative of phases initiative. There is still typically a phase count, and when you take an action your get to act again after a number of phases have gone by equal to the AP cost of whatever you decided to do. Both AP and fixed phases have bit of a "recursive initiative" problem in that you have to decide who gets to go first of all those eligible in a given phase. That is usually done by some fixed precedence (e.g. Dex or Speed stat)<br /><br />The most interesting approach for me are systems where everybody rolls at the same time, but part of the information that comes out of your roll is in what order the rolls are actually resolved. ORE does this, and also Sorcerer. I think I've seen it a few other places, but they are not top of mind.Rafialhttps://www.blogger.com/profile/07077298546098373938noreply@blogger.comtag:blogger.com,1999:blog-2860682263886693757.post-1289142985542648992020-04-04T14:05:34.573-04:002020-04-04T14:05:34.573-04:00Based on action: In TOR, defenders always go first...Based on action: In TOR, defenders always go first.<br /><br />Seating order: just go clockwise from person to person (ICRPG).Olav Nhttps://www.blogger.com/profile/14151758541523612837noreply@blogger.com