Here's a new Rabbits & Rangers drawing for the upcoming project. This was based on a sketch that had been sitting around for at least 3 years, maybe more. I had actually started inking it over a year ago and finally sat down and knocked it out this morning. Turned out pretty cool, I think.
I don't like predicting what I'll do in the future because I'm constantly changing my mind and in the end what I do is what I end up doing. Hell, that's what Black Pudding is... just the stuff I do, not the stuff I planned to do. There's a difference. If I did all the stuff I planned to do I'd be the most prolific creator in history.
This drawing made me think about flying rules, which I cover fairly well in the current book. I am going to re-write that section to make it simpler, less fiddly. But the point is simple. A bird character can't fly and carry their normal amount of equipment. The bird in this drawing cannot fly without doffing their cloak, at least. I say in the book that you can hold one small item and still fly. So the staff would be out too. But I'm considering some ways in which a flying caster could still fly with a staff, as part of the fabric of the setting. Like a spell or special skill they learn. I'm not sure yet.
Sunday, April 15, 2018
Saturday, April 7, 2018
Werepig in a World of Piggies
In Rabbits & Rangers I have a
short section on lycanthropy. It's a weird idea, isn't it? A world of
talking animals... what do the lycanthropes turn into? I suggested in
the book that a PC infected should randomly roll what type of animal
they transform into. In that way, you could be a duck bitten by a
wereskunk and then you transform into an evil, bloodthirsty werepig.
I still like that idea. But in the new
game I'm going to leave some of it up to the Ringmaster's discretion.
I'm trying to keep my rules and text more open to rulings-not-rules.
While I am very proud of the R&R book based on Labyrinth
Lord, I still find even that to be a little too fiddly for funny
animal fantasy as I want to experience it.
Anyway, yes, I'm currently working on
the new game. Still no real idea about when it will be ready. I'll
share more as I get more into it.
Also... should I make this game in
color or keep the interior art black and white? My instinct is black and white, as that's my wheelhouse. But I suppose I should at least consider doing this in color. Right now I have to be honest: I'm 75% leaning black and white for the interior.